[Churchofgaming] GTC. Feedback.

Carl Brown catodon at whale-mail.com
Fri Jan 9 01:39:53 UTC 2009


Hi all

Looking forward to this Sunday.

Another new rule created in response to player feedback:

Dodging a Firearm: you can doge a firearm by watching where the opponent
is pointing prior to firing but it is difficult (-1). If you are close
enough a parry or block can be used to knock the hand, arm, or firearm
at no penalty but can obviously not be used to knock aside a ball.

 

I have processed the data from the last two sessions.

 

Aspects

As can be seen below players vary greatly in their spending habits,
though in some instances this was due to conflicts hard fought. It also
can be seen that over the last two sessions Aspects available for
positive invocation are dropping by about 1.5 per player per session. At
this rate I'll be facing a player revolt sometime in the next two
sessions. 

(ask me if you wish to see a graph)

In an attempt to address this situation the following text box has been
added to the rules.

 

Important Note: Working to earn Aspects and Conscience

With no Aspect refresh rate players can find their characters running
out of Aspects to invoke. This can cause discontent as players, quite
rightly, want to get use out of the Aspects that are the powers and
traits of their characters. There are two ways to address this without
altering any of the rules. 

Firstly, there are bookkeeping solutions. The referee can offer spent
Aspects back when Fate Points are awarded. Aspect cards offer a good way
for referees to keep track of Aspect in need of refreshment. Better yet
the players should simply be offered Fate points and then they suggest
how they allocate them to Conscience or Aspects, subject to referee
veto. This latter requires knowledgeable players who grasp the fine
points of Fate Points, Aspects and Conscience.

 Secondly, there are roleplaying solutions. Players can take a more
active role in spotting opportunities for negative invocations of their
Aspects. In play terms this means more roleplaying as player try to
engineer opportunities for Aspects to both help and hinder their
characters

 

As indicated in the text box I need to keep a better eye on the status
of your aspects and try to offer opportunities to award Fate points. I
also need to ensure players understand the relationship between Fate
points, Conscience and Aspects so I can simply award Fate points rather
than Conscience or Aspects. As players you need to look for
opportunities for your Aspects to be a hindrance in order to earn Fate
points to refresh Aspects.

 

The Earning Fate Points section has been updated to reflect the
realities of play. It explains how you can spend the Fate points I will
be awarding instead of Aspect and Conscience next session.

 


Earning Fate points


Fate points can sometimes be earned as rewards for completing a Chapter
(p27) and for involuntary invocations of Aspects (p32). A Fate point can
also be awarded for any situation where a player chooses to put their
character at a disadvantage for roleplaying reasons.

Fate points must be reassigned immediately to Conscience, Aspects or
Extras.

Fate points are not stored nor directly spent to alter rolls or
circumstances. When Fate points are awarded they must immediately be
assigned as follows:

*	A Fate point granted as a Chapter reward must be spent on one of
the four Conscience components (see below) that matches the actions that
granted the Fate point.
*	If awarded for a referee-invoked use of an Aspect the Fate point
can be used to:

a) restore a box of that Aspect or an Extra associated with the Aspect,
or 

b) be spent on a suitable Conscience.

*	A Fate point awarded for roleplaying reasons not tied to an
Aspect must be spent on an appropriate Conscience component.

The player should be allowed to spend the Fate points where they wish,
provided the referee agrees the player's wishes meet the above criteria.

 



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