[Churchofgaming] Lev's away, what to play?
Jay Superfluous
superfluos at gmail.com
Fri Jun 24 23:10:37 UTC 2011
On Fri, Jun 24, 2011 at 12:56 PM, Carl Brown <catodon at whale-mail.com> wrote:
> Jay this seems to fit:
>
> Alignment:
> Free Souls
> Free Souls are very rare in an age were the gods manifest obvious power over
> the world. The philosopher Astorthed is the most famous of the Free Souls
> and is was he who first coined the term. Free Souls have no formal
> organisation. They vary in their ethos from those who simply have not
> decided who to support, to knee-jerk individualists, to those who debate the
> right of gods to reign over free willed souls just because the gods have
> power. Most keep quiet about their lack of allegiance because most
> inhabitants of the world regard people without gods to guide them as
> untrustworthy, unpredictable, and bad luck. This alignment is a good choice
> for a loner, intellectual, or perennial underdog. Free souls have no
> priests, nor path. When divine intervention occurs it is usually hostile to
> the Free Soul. Any divine spell with a beneficial effect will never affect a
> Free Soul. A Free Soul cannot use action dice for Narrative Control. A Free
> Soul gains one addition action die.
> Three methods, three values
> Methods: deductive logic, self-reliance, fall back on friendships
> Values: Freedom, Knowledge, Friendship
>
> Paths, Alignment Skills, Ritual Weapon, Flavour and Avatar
> The free souls have no gods to grant them miracles and there seems to be no
> cosmic force that will provide miracles for the godless. Therefore there are
> no divine spellcasters among the free souls and the alignment has no avatar.
> Relations with other Alignments
> Time Serpent (allied)
> The followers of the Serpent and the Free Souls are generally content to
> ignore each other. The Serpent is mostly content to let the world unfold
> until the end of time comes. Even the most philosophical of the Free Souls
> find little reason to oppose this distant god. On occasion the two
> alignments work together against the meddling of the other faiths.
> First gods (opposed)
> The First gods are tyrants who would strike down any who deny them, rise up,
> rise up against the tyrants.
> Shhh!, you fool we must be careful to survive when They hunt us.
> Young Gods (neutral)
> The Young Gods seek to bring Free Souls over rather than punish their
> insolence as the First gods do. As long as a Free Soul can withstand
> prosthetising by those who follow the Young Gods the two alignments can work
> together.
> Cold Tyrant (opposed)
> The Cold Tyrant seeks to rule us all as His slaves!
> Burning Lords (neutral)
> Many desperate Free Souls find themselves consorting with revolutionary
> cults of the Burning Lords when they oppose the influence of First Gods or
> the Tyrant. Both question the authority of the First and Young Gods but
> relations can be strained when the Burning Lords ask for every more chaos.
> Demands of Faith
> None, free souls are portrayed as without obligation to deities’ or the
> ceremonies and values of a community. Therefore they are seen as unguided
> and potentially dangerous. In reality Free Souls are a varied group many of
> whom feel deep obligations to those they know or some unconventional goal.
>
>
> <-----Original Message----->
>>From: Jay Superfluous [superfluos at gmail.com]
>>Sent: 6/23/2011 10:53:52 AM
>>To: churchofgaming at rpgreview.net
>>Subject: Re: [Churchofgaming] Lev's away, what to play?
>>
>>On Wed, Jun 22, 2011 at 8:44 PM, Carl Brown <catodon at whale-mail.com> wrote:
>>> Here is a little blurb about golems (Unborn) I wrote for my world.
>>>
>>> Unborn, Walking Idols
>>> The unborn are statues given life. The presence of walking idols in
>>> temples
>>> and city streets is a reminder that the gods are active in the world.
>>> Given
>>> the divine spark of life by the gods the intention is that the unborn
>>> serves
>>> a temple. Stone and bronze endure though and over long decades many
>>> unborn
>>> develop motivations beyond service; time is a riddle the gods cannot
>>> solve.
>>> Some players might imagine intricate clockwork or other mechanisms but
>>> these
>>> do not exist in these Ancient times. The unborn of the mythic age rely on
>>> magic alone for movement. The most common golem in this Ancient age is
>>> not
>>> the steel golem. An unborn without a species feat is a bronze golem. Note
>>> being made of bronze they are immune to rusting.
>>> Special Construction Clockwork is not allowed in this world.
>>> While Unborn do not age they do gain from experience and experience wear
>>> and
>>> tear and erosion.
>>>
>>> <-----Original Message----->
>>>>From: Jay Superfluous [superfluos at gmail.com]
>>>>Sent: 6/22/2011 8:50:01 AM
>>>>To: churchofgaming at rpgreview.net
>>>>Subject: Re: [Churchofgaming] Lev's away, what to play?
>>>>
>>>>On Tue, Jun 21, 2011 at 9:30 PM, Liz Bowman
>><eyebowman at hotmail.com> wrote:
>>>>> Ah, screw it. I meant Fantasycraft, not Runequest. Fantasy, runes,
>>runes,
>>>>> fantasy...
>>>>>
>>>>> Leave me alone to write my thesis and kill myself with cheese
>>overdose...
>>>>>
>>>>> ________________________________
>>>>> From: eyebowman at hotmail.com
>>>>> To: churchofgaming at rpgreview.net
>>>>> Date: Tue, 21 Jun 2011 21:26:31 +1000
>>>>> Subject: Re: [Churchofgaming] Lev's away, what to play?
>>>>>
>>>>> Always with the freaking whales and ravens...
>>>>>
>>>>> Anyway, yep Runequest sounds good. I'll play whatever.
>>>>>
>>>>> Liz
>>>>>
>>>>> ________________________________
>>>>> From: catodon at whale-mail.com
>>>>> To: churchofgaming at rpgreview.net
>>>>> Date: Tue, 21 Jun 2011 04:02:02 -0700
>>>>> Subject: Re: [Churchofgaming] Lev's away, what to play?
>>>>>
>>>>> Or a dog with bees in its mouth!
>>>>>
>>>>> Species
>>>>> All can be PCs all have sub-species, some odd, and your culture is
>>>>> important
>>>>> too:
>>>>>
>>>>> Drake/Dragon
>>>>> Dwarf
>>>>> Elf/Godling
>>>>> Giant
>>>>> Goblin/Boggle
>>>>> Human
>>>>> Ogre/Troll/Oni
>>>>> Orc
>>>>> Pech (Halfling/Gnome etc.)
>>>>> Walking Tree
>>>>> Raven (it’s me after all)
>>>>> Golems
>>>>> Lizard Folk
>>>>> And Undead
>>>>> OK undead isn’t a technically a species so if I want I can add
>>>>> whales or
>>>>> whatever later
>>>>> Also lone oddities are sometimes made by meddling gods but these are
>>>>> treated
>>>>> with suspicion at best.
>>>>>
>>>>>
>>>>>
>>>>>>Sounds interesting, I'm up for it. 12 different species, eh? I
>>want to
>>>>>>play a swarm of bees!
>>>>>>
>>>>>>Jay
>>>>>>
>>>>>>_______________________________________________
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>>>>>>Churchofgaming at rpgreview.net
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>>>>>>.
>>>>>>
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>>>>>
>>>>Okay, Carl, generate me a Golem. I'm feeling rather mechanical today.
>>>>
>>>>Jay
>>>>
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>>>>.
>>>>
>>>
>>> Care2 makes it easy for everyone to live a healthy, green lifestyle and
>>> impact the causes you care about most. Over 12 Million members!
>>> http://www.care2.com
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>>>
>>
>>Okay, a bronze golem is fine. Perhaps one who has had a crisis of
>>faith due to its temple being destroyed. PTSD
>>(post-temple-separation-disorder).
>>
>>Jay
>>
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>>Churchofgaming mailing list
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>>.
>>
>
> Care2 makes it easy for everyone to live a healthy, green lifestyle and
> impact the causes you care about most. Over 12 Million members!
> http://www.care2.com
>
> Feed a child by searching the web! Learn how http://www.care2.com/toolbar
>
> _______________________________________________
> Churchofgaming mailing list
> Churchofgaming at rpgreview.net
> http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net
>
>
okay.
Jay
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