[Churchofgaming] Churchofgaming Digest, Vol 38, Issue 5
Carl Brown
catodon at whale-mail.com
Fri Sep 16 01:02:48 UTC 2011
Regarding Diaspora: World building in the first session is broad
brush-strokes only. It is simple and should be fun. It takes about five
minutes to create a world. To create the 8 or so solar systems in a
cluster should take about an hour (two hours allowing for smokes and
talking shite).
Here's a solar system I created earlier
JAVA.
Tech -2 Industrialisation
Environ +1 One garden world several hostile worlds
Resources -1 Almost viable
Aspects
The Age of Sail
Damn Dinosaurs!
Trades spices for metals
A fine candidate for terraforming, why the ancients screwed it up with
dinosaurs is anyones guess. Theory is the local humans are descended
from a stranded science team who fell back the the stone age but now
have sailing ships and cities. Away from the coast the azure blue sky of
Java is oft obscured by the fronds of the humid jungles. Compared to
more advanced worlds life on Java is dirty and short, good medicine is
rare and beyond the cities carnosaurs are a problem. The Javan's trade
spices for metals and can do nothing to stop outsiders mining the
hostile worlds in the system.
And that's it the world of Java is ready for play.
<-----Original Message----->
>From: Redmond Hamlett [redmond.hamlett at gmail.com]
>Sent: 9/16/2011 10:13:46 AM
>To: churchofgaming at rpgreview.net
>Subject: Re: [Churchofgaming] Churchofgaming Digest, Vol 38, Issue 5
>
>Hi Gang,
>
>
>My choices for alternative games are......
>
>
>1) Classic Traveler
>2) Cyberpunk 2020AD
>3) Diaspora (although from what Carl described of it on Sunday just
past sounds
>like more work than making a Krononauts campaign).
>
>
>Cheers
>
>
>
>
>
>
>Redmond
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