[Churchofgaming] Diaspora Solar Systems

Carl Brown catodon at whale-mail.com
Thu Sep 22 22:41:31 UTC 2011


Solar systems are described by three statistics, three aspects, and a
short paragraph. Since one of the Apsects relates to how your solar
system relates to the others you can't really finish one before the game
but having a few vague ideas could help.The three statistics are
Technology, Environment, Resources. The descriptions here are just
suggestions, for example Environment 3 could be thousands of space
stations and no habitable worlds.

Technology
4 On the verge of collapse
3 Slipstream mastery
2 Slipstream use
1 Exploiting the system
0 Exploring the system
-1 Atomic power
-2 Industrialization
-3 Metallurgy
-4 Stone age

Environment
4 Many garden worlds
3 Some garden worlds
2 One garden and several survivable
worlds
1 One garden and several hostile environments
0 One garden world (and perhaps additional
barren worlds)
-1 Survivable world
-2 Hostile environment (gravity but dangerous
atmosphere)
-3 Barren world (gravity, no atmosphere)
-4 No habitable worlds at all

Resources
4 All you could want
3 Multiple exports
2 One significant export
1 Rich
0 Sustainable
-1 Almost viable
-2 Needs imports
-3 Multiple dependencies
-4 No resources

Example Solar System

Java
Tech -2 Industrialisation
Environ +1 One garden world several hostile worlds
Resources -1 Almost viable

Aspects
The Age of Sail
Damn Dinosaurs!
(3rd left blank for now, use it to describe the relationship to other
systems in cluster)

A fine candidate for terraforming, why the Ancestors screwed it up with
recreated dinosaurs is anyone's guess. Theory is the local humans are
descended from a stranded science team who fell back the Stone Age but
now have sailing ships and cities. Away from the coast the azure blue
sky of Java is oft obscured by the fronds of the humid jungles. Compared
to more advanced worlds, life on Java is dirty and short, good medicine
is rare and beyond the cities carnosaurs are a problem. The Javan's
trade spices for metals and can do nothing to stop outsiders mining the
hostile worlds in the system.



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