[Churchofgaming] THe terrible truth about so many PCs
Carl Brown
catodon at whale-mail.com
Thu Sep 22 23:45:02 UTC 2011
Sean (and anyone else who's been away a while)
As you probably know we are starting several new campaigns in the coming
weeks. If you want to join us again (and can find the time) that'd be
great.
<-----Original Message----->
>From: Sean Doyle [Sean.Doyle at acmi.net.au]
>Sent: 5/14/2011 9:56:33 AM
>To: churchofgaming at rpgreview.net
>Subject: Re: [Churchofgaming] THe terrible truth about so many PCs
>
>Thanks Carl,
>A compelling article and I couldn't agree more!
>
>
>Sent from my iPhone
>
>On 13/05/2011, at 6:07 PM, "Carl Brown" <catodon at whale-mail.com> wrote:
>
>
>I just found this on the net. About time someone said this to rpg-ers
>
>A Better Game
>Header
>We Can't All Be Wolverine
>
>Pantheon PressRob Trimarco of Pantheon Press presents a
short-but-very-sweet
>treatise on the need for actual heroes in heroic stories, rather than a
bunch of
>hacked-off, cynical, anti-heroes.
>
>I have a favorite quote from the movie, Reservoir Dogs:
>
>MR. PINK: Why can't we pick out our own colors?
>
>JOE: I tried that once, it don't work. You get four guys fighting over
who's
>gonna be Mr. Black.
>
>From Heathcliff in Wuthering Heights, to Gotham City's Batman, to
almost every
>character ever played by Clint Eastwood, the antihero is an attractive
and
>compelling icon. I mean, who doesn't want to be this guy? Surly,
lethal, and
>(best of all), misunderstood?
>
>The problem is, the antihero is only fun when he works alone or when he
is
>surrounded by people who care about his angst. He doesn't work when
he's teamed
>up with a bunch of other antiheroes! Can you imagine if the Justice
League was
>all Batmen? They'd sit around glowering at each other all day, trying
to think
>up terse exit lines!
>
>As gamers we've all been in that party, right?
>
>Jeff: I'm 'Derth Darkblade'. I have no family, no love, just my sword.
While
>others take prisoners, I take lives.
>
>Carl: Well, Derth, let me introduce 'Gloomsmith Joybane.' He had a
family, but
>they were killed before his eyes. Now he lives to seek vengeance
against-
>
>Steve: Not so fast there Gloomy. Allow me to introduce myself. I am
Killer
>McKillerkill. I can't even SPELL the word 'prisoner'. My life means
nothing to
>me, so why should anyone else's?
>
>GM: Ummm. Okay, well you guys meet in a bar and.
>
>BORING!!!
>
>For every Wolverine, you need at least one Cyclops. You need that
personality
>that represents the moral compass - someone who will say, "No! If we
kill him,
>then we'd be just as bad as him!"
>
>Corny? Not if you go for it! A character that stands up for compassion?
>optimism? love? It takes courage, but if you commit to it, it will NOT
be corny.
>And remember, 'Good' does not mean 'Weak'. Your character will be even
more
>memorable if they back up their beliefs with decisiveness and action.
>
>And here's the fun fact. Because so many players are attracted to the
antihero,
>your legitimate hero will actually be the unique one.
>
>Thank you, Rob! I've been practically screaming about this for years...
>
>~ SPF (05-12-2011)
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