[Questworld] Monkey business

Lev Lafayette lev at rpgreview.net
Sat Feb 21 23:16:24 UTC 2009


Hello everyone,

Welcome to the SPQR-Questworld game.

I have designed a very basic webpage which explains what SPQR and
Questworld. It can be found at the following URL

http://rpgreview.net/node/21

Despite my best efforts I can found ONE map on the web of the island
continent of Kanos which was the only part of Questworld ever developed
(with, perhaps, the exception of Griffin Island).

http://talmeta.net/maps/kanos.htm

(Which means I'm going to have to do some scanning)

There is some reference to the background here:

http://www.indie-rpgs.com/forum/index.php?topic=21477.0;wap2

The only part of Questworld that was ever developed was the north-east
corner of Kanos, a region known as Greenwald. It's a tropical region,
with high temperatures and high rainfall. The ocean is to the east,
there is a high mountain range to the west. You will start some distance
inland at a village on the southern region of the Oligarchy of Kerzen.
You may either locals or travellers to the town, as you choose.

The local farmers have banded together to raise a massive sum of 1,000
silvers to any who will rid them of a plague of monkeys that have been
threatening their crops and livelihood. Normally, it is just a few items
of fruit which is annoying enough. But recently the monkeys have been
arriving with gorillas was well which are truly dangerous. Not only have
they been taking fruit, but they have also been taking livestock and
farm stocks of cassava and sago, which is not normal behaviour at all!

The farmers believe that the monkeys and gorillas are being organised by
intelligent chimpanzees. The chimps are known to be the high priests of
the monkey god, the intellectual elite of the ape world. Some have been
spotted bearing weapons.

"Will you help us?", asks a village elder as you sit around a table in
the communual hall. "We do not know how long our village can survive
with these troubles, and it will be weeks before the lords organise a
force.

(This is an opportunity to introduce your characters and discuss the
Elder's offer - and ask any questions about the setting)

A note on play. There are eseentially two ways of conducting a PBeM. One
is a longer narrative form where the GM describes a whole scene and the
PCs react to that scene. That's how I normally play. Or, alternatively,
each action is narrated in a couple of sentences with player responses.
It requires a greater turnover of activity, but shorter input (a couple
of sentences from each player every couple of days). I shall try this
method for SPQR-Questworld.






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