[Runequest] POW gain - mechanically?

Wayne Shaw shaw at caprica.com
Tue Aug 26 20:41:09 UTC 2008


>
>At the end, we have what I feel is a mechanic that seemed for a long 
>time to me to be reasonable, but when extrapolated it breaks the 
>system.  Am I right that this is broken?  Any suggestions?

I was perhaps to offhand in my prior response, so let me try again.

We _don't_ give experience rolls for just "swinging at practice 
butts".  We give _training time_ which is not even close to as 
efficient.  Should it be possible to "train" Power?  I've often 
thought so. If so, then doing so is no better or worse than other 
attribute training.  Its only if you're focused on the idea that 
Power shoul _only_ improve by adventure use that you run into problems.





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