[Runequest] POW gain - mechanically?

Anders Swenson anders at california.com
Wed Aug 27 19:39:44 UTC 2008


On Wed, 27 Aug 2008 09:20:35 -0700
 Wayne Shaw <shaw at caprica.com> wrote:
> At 04:42 AM 8/27/2008, you wrote:
> >Thanks much for the feedback, guys.
> >I've let them go ahead and train-up POW, but they either need to pay 
> >as per stat training or if they choose they may do it 'in the wild' 
> >with a description of how they're spending their time.  As 
> >mentioned, I have ruled that they don't get POW gain rolls if the 
> >chance to succeed is 95%...so as Steve mentioned they can blast rats for a
> 
> There probably should be some procedure in the game for self-training 
> attributes anway; its not like its not possible to increase your 
> Strength or Dexterity without a trainer after all.
> 
Of course, in RayQuest, we roll 2D for the # of checks we got for the day's
adventuring, and one of those may be assigned to possibly increase POW...

--Anders




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