[Runequest] POW or MP

alan richards alanjrichards at googlemail.com
Mon Jul 21 07:17:32 UTC 2008


This is a bit of the top of head and muddled so please edit as you read.

I cut my teeth on Dragon Warriors and thence Stormbringer where the
resistance roll were both using fixed values. (Magical Attack vs Magical
Defence in DW and Pow v Pow in SB)

I never liked the Magic Point vs Magic Point in RQ and have neve used it
when RUNNING (when playing I have to wind my neck in and do as GM says of
course)

Could one:
Use Pow vs. Pow but have the option of burning Magic Points to augment Pow
for that contest.


So if I really need to Palsy the Giant I can burn 10 MP to add 50%iles to my
chance of success.

And likewise if I really do not want to have my Spirit Severed (and who
does?) burn 10MP to resist the grinning maniacal Humakti Drake.

Taking a leaf from Shadowrun I could burn my MPs to add to the resistance
chance of all of my chums (maybe only those within my* Luck*m of me?)

Taking a further leaf from DW Physically attacking spells (Disrupt,
Lightning, Thunderbolt, et al that Dw calls indirect-attack spells) the
catser makes a DEX vs DEX resistance roll. With the option of boosting with
extra MP  to make the attack faster and harder to dodge.


Al
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