[Runequest] POW or MP
Lance Dyas
lancelot at inetnebr.com
Mon Jul 21 12:12:50 UTC 2008
Love extra choices.. and adds interest to magic resistance process.
One impact is that those mp batteries can let you blow through
resistance fast.. instead of wearing it out
kind of a balanced option since in some cases the points are wasted and
this lets you fatigue your casting ability faster.
Being able to spend mp on your resistance as a choice feels very enabling
If everyone can do this.. maybe you have to make a magical perception roll
to be able to apply the MP defensively
Allocating magic points towards penetration or warding.
in some ways it feels like raw magic use without need for a spell. hmmm ?
I always liked magical skills...
And maybe it takes a skill roll for the Art of Penetration to be used to
increase the spells effect versus resistance.
Or what about Having 2 Magical skills which could improve
the efficiency of MP spent. One on Penetration and another could
improve the efficiency when spent on Warding.
Or how about other less generic effects
Binding Chaos into a spells casting makes it slippery and penalizes the
casting
chance... but makes it harder to grasp by your enemy... it also makes
spell failure wierd.
Your ideas do inspire me
alan richards wrote:
> This is a bit of the top of head and muddled so please edit as you read.
>
> I cut my teeth on Dragon Warriors and thence Stormbringer where the
> resistance roll were both using fixed values. (Magical Attack vs Magical
> Defence in DW and Pow v Pow in SB)
>
> I never liked the Magic Point vs Magic Point in RQ and have neve used it
> when RUNNING (when playing I have to wind my neck in and do as GM says of
> course)
>
> Could one:
> Use Pow vs. Pow but have the option of burning Magic Points to augment Pow
> for that contest.
>
>
> So if I really need to Palsy the Giant I can burn 10 MP to add 50%iles to my
> chance of success.
>
> And likewise if I really do not want to have my Spirit Severed (and who
> does?) burn 10MP to resist the grinning maniacal Humakti Drake.
>
> Taking a leaf from Shadowrun I could burn my MPs to add to the resistance
> chance of all of my chums (maybe only those within my* Luck*m of me?)
>
> Taking a further leaf from DW Physically attacking spells (Disrupt,
> Lightning, Thunderbolt, et al that Dw calls indirect-attack spells) the
> catser makes a DEX vs DEX resistance roll. With the option of boosting with
> extra MP to make the attack faster and harder to dodge.
>
>
> Al
>
>
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