[Runequest] Spirit Combat keeping it interesting and not just a character equipment stage
Wayne Shaw
shaw at caprica.com
Tue Jul 22 15:58:06 UTC 2008
The earlier drafts of RQ:AIG had a different approach to spirit
combat than the traditional; Spirit Combat was a skill unto itself,
with Power functioning as the "Strength" of the combatants and Magic
Points as their hit points. It was apparently too radical a change
for most people though, as the version in the final draft was simply
a skill that limited how much your magic points could drop for
purposes of resistance and attack.
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