[Runequest] Aimed and directional shots
Peter Maranci
pmaranci at gmail.com
Tue Oct 14 14:48:17 UTC 2008
Here's an idea which is probably crazy: How about instead of allowing direct
manipulation of the hit location, each SR of delay allows an additional d20
hit location roll? Then the attacker can chose which of those d20s to use.
This would leave in an interesting amount of randomness (which would reflect
the possibility that some locations would simply not be open to attack in a
given round), while improving the chance of hitting a desirable location.
It would also eliminate the need to create a specialized chart for every
different creature type.
->Peter
On Tue, Oct 14, 2008 at 10:18 AM, Styopa <styopa1 at gmail.com> wrote:
> > Precise Attack: Use one action (waiting for an opening) or 4 SR
>> > (RQI-III) and attack at -40% on a specific location.
>> > Leg Attack: Location on 1d8, -20% to hit.
>> > Lower Body Attack: Location on 1d10, -10% to hit
>> > Body Attack: Location on 1d10+10, -10% to hit.
>> > Upper Body Attack: Location on 1d8+12, -20% to hit.
>> > Head Attack: Location on 1d12+8, -30% to hit.
>> >
>>
>
> I think it's worth clarifying - as I understand it you can make one of
> three choices when shooting:
> a) center-of-mass normal shot, no penalty, normal hit location table.
> b) precise single location, 4SR penalty*, -40% to hit.
> c) general location "legs", "lower body" etc, that uses a modified hit
> location roll and a lesser penalty.
>
> * I like the logic, I would only add that I think the time delay penalty
> for aiming at a single location should be tougher, and randomized, like
> adding a d8 SR so there's a reasonable chance a typical player might not
> even get a shot when trying to be that precise.
>
> Two other points, for what they're worth:
> First:
> "small" targets...say, SIZ<6 (?) perhaps the hit penalties are doubled?
> "large" tagets...say, SIZ30+ hit penalties are halved
>
> Second, instead of a randomized delay rationalizing the possibility that a
> precise shot target isn't available, what someone mentioned before...the
> more SR a player is willing to delay, the more 'points' on the hit-location
> roll the archer can adjust their aim. It might be needless extra rolling,
> but even letting the archer roll & adjust each SR to see what he COULD hit
> if he released that SR might add tension.
>
>
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--
Peter Maranci - pmaranci at gmail.com
Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
The Diary of A Simple Man: http://bobquasit.livejournal.com/
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