[Runequest] [SPAM] Re: ***SPAM*** Armour weight/enc
Wayne Shaw
shaw at caprica.com
Wed Nov 4 16:52:35 UTC 2009
At 02:11 PM 11/3/2009, you wrote:
>I know what you mean. I explained the fatigue system to someone who
>played RQII, and he asked "Well does the fact that they get fatigued
>mean they heal slower?" I think there are a lot more issues you
>could address, but as ever, you end up with a lot more bookkeeping.
While admit it can be overdone, as I noted the RQ4/AIG fatigue system
at least managed to address the long term effects while being (IMO)
simpler and less bookkeeping intensive than the RQ3 Fatigue Point
system. Its just a bit more random.
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