[Runequest] Character Improvement (was Re: Divine Intervention in RuneQuest)
Roger Benham
rog_benham at hotmail.com
Mon Oct 19 22:01:28 UTC 2009
I like the idea of this, given how players can rapidly become a bunch of tick hunters anyway. What are the actual mechanics of it. Lev? If the 123% Runelord faces off against the 27% trollkin, how does it go from there?
Date: Mon, 19 Oct 2009 16:54:03 -0500
From: jurrubin at gmail.com
To: runequest at rpgreview.net
Subject: Re: [Runequest] Character Improvement (was Re: Divine Intervention in RuneQuest)
On Mon, Oct 19, 2009 at 3:39 PM, Lev Lafayette <lev at rpgreview.net> wrote:
<snip>
There is a degree of realism in this insofar there is a number of
psychological studies that show that people do have a stronger memory of
the high-stress and dangerous periods of their life. They become, as it
were, embedded in the brain.
Assuming, of course, that an opponent's weapon _doesn't_. :P
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