[Runequest] Character Improvement (was Re: Divine Intervention in RuneQuest)
Tom Cantine
tcantine at incentre.net
Thu Oct 22 00:08:28 UTC 2009
Well, it need not actually be the same skill; it could be the opposed
skill. For example, if you get criticalled by a pikeman, odds are you
left yourself open in some critically vulnerable way. So in that case,
I'd actually allow a skill tick for parry or dodge. So later on,
reflecting on the experience while recuperating, the PC recognizes "If
only I'd led with my LEFT foot, he wouldn't have caught me off-balance
like that!"
On 21-Oct-09, at 4:01 PM, Peter Maranci wrote:
> I'd imagine that you'd need to have the corresponding skill! For
> example, if you get criticalled by a pikeman, but you only know how to
> use a sword, the experience won't mean much to you - from a learning
> perspective, that is.
>
> ->Peter
>
> On Wed, Oct 21, 2009 at 5:10 PM, Lev Lafayette <lev at rpgreview.net>
> wrote:
>> On Wed, 2009-10-21 at 08:15 -0600, Tom Cantine wrote:
>> > Here's what I like to do: Award ticks when the PC fumbles a skill,
>> or
>> > when paying close attention while someone else gets a special
>> success.
>> > (Mostly this means if your opponent gets a special against you.
>> > Obviously you must survive the fight in order to gain the benefit
>> of
>> > this experience.)
>>
>> *nods* That is certainly a worthwhile extension that follows the
>> "ingrained in memory" principle.
>>
>>
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>
> --
> Peter Maranci - pmaranci at gmail.com
> Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
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