[Runequest] Medieval Tech Levels
Sven Lugar
vikingjarl at gmail.com
Sun Feb 14 02:36:38 UTC 2010
Oddly enough, if you look at the Lord of the Rings movies through the
lens of an anthropologist, you come to a remarkable conclusion:
1) Workable Buttons, as opposed to toggles, are a fairly late invention.
Hobbits have buttons, everybody else uses low tech laces.
2) Tailored & fitted clothes are an 18th century invention. Since Cloth
is the most labor intensive product - loose or voluminous sleeves,
clothing, etc are a sign of the wealthy in lower tech cultures. After
the industrial revolution, tailored clothing, & lots of different sets
of clothing became a sign of the wealthy. Hobbits have Post-Industrial
Revolution styled tailored clothing, everyone else wears baggier
medieval styles.
Conclusion: Hobbits are the highest tech culture in the LOTR!!!
Skal,
Sven
On 2/13/2010 4:36 PM, Mark Ahnen wrote:
> Granted, Rubin....how long did it take to go from fueling fireworks in
> China to blasting the gates of Constantinople? Not 2 millenia. And
> hydralics were used by the ancient Greeks in their temples.
>
> A quick study of 'secret ops' and truly secret ops shows people are
> inventive and keep secrets poorly. Indeed, many civilizations
> 'invent' things separately....but not in fantasy worlds.
>
> Fantasy worlds are remarkably stagnant.
>
> ------------------------------------------------------------------------
> Date: Sat, 13 Feb 2010 18:11:58 -0600
> From: jurrubin at gmail.com
> To: runequest at rpgreview.net
> Subject: Re: [Runequest] Medieval Tech Levels
>
> Heck, I've had dwarves in my campaigns protect their underground
> cities using primitive gunpowder and water-powered traps. They just
> don't share that technology in the same manner the medieval guilds
> wouldn't share their secrets.
>
> On Sat, Feb 13, 2010 at 5:47 PM, Mark Ahnen <ahnen at hotmail.com
> <mailto:ahnen at hotmail.com>> wrote:
>
> Asher, et al,
>
> Something that is dreadfully missing is cause and effect.
>
> Weapons develop in response to technology available and
> defenses employed.
> Defenses develop in response to technology available and offenses
> employed.
>
> What I find so bothersome, wearisome, annoying, what have you, is
> that in fantasy roleplaying...technology apparently hits a level
> and stagnates for millenia (some ancient, bastard sword floating
> around...or are ancient, enchanted/cursed weapons all clubs?)
>
> Basically, you are focussing on stagnation. That's cool...is it
> really worth spending so much time to justify it?
>
> Just something to think about....
>
> My best,
> Mark
>
> ------------------------------------------------------------------------
> Date: Sat, 13 Feb 2010 09:29:41 -0800
> From: soltakss at yahoo.com <mailto:soltakss at yahoo.com>
> To: runequest at rpgreview.net <mailto:runequest at rpgreview.net>
> Subject: Re: [Runequest] Medieval Tech Levels
>
>
> Asher
> > I've been contemplating the weapons list and the year 1300 AD. It
> > seems to make an a difference if I set a Europe-centered
> campaign prior
> > to the Late Middle Ages -- or to a technologically equivalent
> fantasy
> > realm. From the 1300's onwards, we get platemail -- and a
> variety of
> > weapons that developed in parallel with it. (In response to
> > platemail?)
> Personally, I wouldn't be too fussed about what was and was not
> available in any particular period.
>
> > I recently read that the bastard sword (or something very like it)
> > first appeared around 1250, and that the first records of
> English long
> > bows in battle are from around the 1280's or 1290's. I am
> > contemplating that era as a cut-off date; to keep those two weapons,
> > yet exclude the Late Middle Ages.
> English longbows were not used in massed form until that time, but
> longbows may well have been used by individuals earlier. How could
> you have a Robin Hood campaign without longbows? I'd introduce
> them in the 1180s and have them become more and more available
> after that.
> As for bastard swords, I don't see a problem with them throughout
> the High Medieval period. The Normans of the Norman Conquest
> probably wouldn't have used them, but medieval knights certainly
> could have and I'd have them in my game from 1150 onwards.
>
> > Any thoughts or reactions? Am I missing something significant?
> (Given
> > my weak grasp of medieval history, I'm probably missing a great
> deal.)
> I'd say don't worry about it. As long as things aren't completely
> anachronistic then go for whatever you feel comfortable with.
> Crossbows in the medieval period are fine, so why not longbows?
> Bastard swords and broadswords are fine, but kukri probably aren't
> around in Europe.
> See Ya
> Simon
>
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