[Runequest] My new RuneQuest House Rules
lev at rpgreview.net
lev at rpgreview.net
Thu Aug 11 02:00:46 UTC 2011
> I very much like the magic-item limiting rules, forcing players to make
> choices and not just become walking magic-item racks.
> Note to self: NEVER, EVER, EVER again allow them to get a bag of holding.
> Ever.
Of course you let them have one. They make awesome plot devices.
Player: "I reach into my bag of holding..."
GM: "You find something new there.. Perhaps hidden in a corner for
years... It's like a ball with rope attached"
Player: "Hrm, Waha Rope maybe? I pull it out."
GM: "Bwahaha.. You stare into the face of a medusa!"
Or.. more interestingly ...
Player: "I reach into the bag of holding"
GM: "It seems deeper than usual"
Player: "Really? How deep?"
GM: "Much, much deeper.."
etc. Player discovers that the bag of holding has become a gate to another
location/plane etc.
Anyway... Back to the real subject. Don't want to threadjack etc.
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