From slposey at concentric.net Wed Sep 1 00:46:43 2004 From: slposey at concentric.net (Stephen Posey) Date: Tue, 31 Aug 2004 07:46:43 -0700 Subject: [RQ-Rules] Worlds for BRP In-Reply-To: <52B26EB23446704C801FCF722CF8D2063F2663@scmbjhbmsg03.scmbdirectory.com> References: <52B26EB23446704C801FCF722CF8D2063F2663@scmbjhbmsg03.scmbdirectory.com> Message-ID: <41348F53.20308@concentric.net> Den, Tony T wrote: > You could just try and lay hands on Skyrealms of Jorune, which uses a > floating islad concept. > > -----Original Message----- > Rich Allen > > > Do you have anything written up on this? My current campaign world is > similar: the planet was blown apart by a spell gone wrong, but the wizards > of the world had enough of a warning that they were able to negate most of > the effects. The end result is large chunks of the planet as islands, large > globes of ocean, lots of air between all orbiting a small, hot core. The > "shattering" occured several thousand years before the current time, so the > races have evolved to fit. Flying ships, new flying related spells and > magic items, etc. (This is for D&D 3.5 but it would fit just about any game > system). That sounds really cool. Do you have any of it written up? Stephen Posey slposey at concentric.net From rico at ricosweb.com Wed Sep 1 01:00:36 2004 From: rico at ricosweb.com (Rich Allen) Date: Tue, 31 Aug 2004 09:00:36 -0600 Subject: [RQ-Rules] Worlds for BRP In-Reply-To: <41348F53.20308@concentric.net> Message-ID: <20048319036.722323@laptop> On Tue, 31 Aug 2004 07:46:43 -0700, Stephen Posey wrote: >>?Do you have anything written up on this? ?My current campaign world is >>?similar: the planet was blown apart by a spell gone wrong, but the wizards >>?of the world had enough of a warning that they were able to negate most of >>?the effects. ?The end result is large chunks of the planet as islands, large >>?globes of ocean, lots of air between all orbiting a small, hot core. ?The >>?"shattering" occured several thousand years before the current time, so the >>?races have evolved to fit. ?Flying ships, new flying related spells and >>?magic items, etc. ?(This is for D&D 3.5 but it would fit just about any game >>?system). > >?That sounds really cool. Do you have any of it written up? I might have some of it in electronic format, but most is scribbles in a notebook. :) I'll see what I can find. Rich From peter at maranci.net Wed Sep 1 04:01:47 2004 From: peter at maranci.net (peter at maranci.net) Date: Tue, 31 Aug 2004 14:01:47 -0400 Subject: [RQ-Rules] (no subject) Message-ID: <174030-22004823118147906@M2W058.mail2web.com> * John Raner wrote: > I have always liked half-breeds... The idea of a > race (orcs) which is fecund and can breed with > most humanoid races appeals to me. This reminds me of an idea I had for a scenario. The core concept was an experimenter who bred a broo to a human, and then took the result of that union and bred *that* to a human, etc. etc. etc. until he ended up with a "broo" that was indistinguishable from human - except under certain circumstances, of course. Jeeze, I should post that idea to the RQ Classifieds. :D Nice to see a little activity on the list again! ->Peter Maranci, peter at maranci.net http://www.runequest.org/rq.htm -------------------------------------------------------------------- mail2web - Check your email from the web at http://mail2web.com/ . From talmeta at talmeta.net Wed Sep 1 04:27:41 2004 From: talmeta at talmeta.net (Tal Meta) Date: Tue, 31 Aug 2004 14:27:41 -0400 Subject: [RQ-Rules] (no subject) In-Reply-To: <174030-22004823118147906@M2W058.mail2web.com> References: <174030-22004823118147906@M2W058.mail2web.com> Message-ID: <4134C31D.7050903@talmeta.net> peter at maranci.net wrote: > This reminds me of an idea I had for a scenario. The core concept was an > experimenter who bred a broo to a human, and then took the result of that > union and bred *that* to a human, etc. etc. etc. until he ended up with a > "broo" that was indistinguishable from human - except under certain > circumstances, of course. Isn't that the true plot of the Lunar conquest of Sartar? :) -- talmeta at talmeta.net - Heretic, Dilettante, & God-Machine AIM - talmeta ICQ - 12594453 Homepage - Is this really happening? From tim at domibia.com Wed Sep 1 04:42:43 2004 From: tim at domibia.com (Tim Huntley) Date: Tue, 31 Aug 2004 11:42:43 -0700 Subject: [RQ-Rules] (no subject) In-Reply-To: <4134C31D.7050903@talmeta.net> References: <174030-22004823118147906@M2W058.mail2web.com> <4134C31D.7050903@talmeta.net> Message-ID: <4134C6A3.1070400@domibia.com> Tal Meta wrote: > Isn't that the true plot of the Lunar conquest of Sartar? :) Heh. "If we can't GET them out, we BREED them out." :-) Tim. From tim at domibia.com Wed Sep 1 04:47:43 2004 From: tim at domibia.com (Tim Huntley) Date: Tue, 31 Aug 2004 11:47:43 -0700 Subject: [RQ-Rules] Keywords... Message-ID: <4134C7CF.4050604@domibia.com> Hi. I'm new to the list. Long time RQ player, however. RQ3, that is, until last night when I played my first RQ2 game. Anyway, I'm gearing up to start an RQ3 game in a non-Gloranthan world. My question is this - the other GM in my group and I were talking about HeroQuest, and how we want to get some value out of the book, seeing as we paid for it. (Not that it's bad, mind you, but the system isn't my cup of tea and he doesn't like the changes from RQ Glorantha to HQ Glorantha.) We thought it would be fairly easy to implement the Keywords idea used in HeroQuest in RQ3 - the characters could have, for example, an "Angry Berserker" Keyword at X%, and that could be used wherever a clear-cut skill can't be found (barging into a bar and being noticed as a big, bad, angry berserker for instance). Has anyone tried this? I've done preliminary viewings of the archives and couldn't find anything. Granted, I've only premliminarily viewed a small chunk of the archives at this point. :-) Thanks, Tim. From DevinC at aol.com Wed Sep 1 04:50:56 2004 From: DevinC at aol.com (DevinC at aol.com) Date: Tue, 31 Aug 2004 14:50:56 -0400 Subject: [RQ-Rules] Keywords... Message-ID: <10131416.023ABB48.00047AF1@aol.com> Well, given that keywords have numerical ratings (diguised as funky mastery runes sometimes), it shouldn't be difficult. But remember, HQ characters are basically budding heroes. You could quite easily get away with assuming that each mastery is 100% and each numerical rating is 5%. So someone with Alert 17 would have Spot 85% and Search 85% and Listen 85%. Devin From tim at domibia.com Wed Sep 1 05:04:15 2004 From: tim at domibia.com (Tim Huntley) Date: Tue, 31 Aug 2004 12:04:15 -0700 Subject: [RQ-Rules] Keywords... In-Reply-To: <10131416.023ABB48.00047AF1@aol.com> References: <10131416.023ABB48.00047AF1@aol.com> Message-ID: <4134CBAF.4040002@domibia.com> DevinC at aol.com wrote: > So someone with Alert 17 would have Spot 85% and Search 85% and Listen 85%. We were actually thinking along the lines of more personality-related Keywords, so that we wouldn't have to worry about the relationships between Keywords and Skills. We're actually not looking at converting, per se... more like taking the idea and applying it to RQ3. Tim. From leonbk at yahoo.com Wed Sep 1 05:04:57 2004 From: leonbk at yahoo.com (Leon Kirshtein) Date: Tue, 31 Aug 2004 12:04:57 -0700 (PDT) Subject: [RQ-Rules] Keywords... In-Reply-To: <4134CBAF.4040002@domibia.com> Message-ID: <20040831190457.29899.qmail@web41106.mail.yahoo.com> --- Tim Huntley wrote: > We were actually thinking along the lines of more > personality-related > Keywords, so that we wouldn't have to worry about > the relationships > between Keywords and Skills. We're actually not > looking at converting, > per se... more like taking the idea and applying it > to RQ3. You got two options: 1. Roleplay it 2. Use a Pendragon system for traits ===== Leon Kirshtein www.godlearner.d2g.com __________________________________ Do you Yahoo!? New and Improved Yahoo! Mail - 100MB free storage! http://promotions.yahoo.com/new_mail From DevinC at aol.com Wed Sep 1 05:05:51 2004 From: DevinC at aol.com (DevinC at aol.com) Date: Tue, 31 Aug 2004 15:05:51 -0400 Subject: [RQ-Rules] Keywords... Message-ID: <3F2FDF9F.501CEDD4.00047AF1@aol.com> "We were actually thinking along the lines of more personality-related Keywords, so that we wouldn't have to worry about the relationships between Keywords and Skills. We're actually not looking at converting, per se... more like taking the idea and applying it to RQ3. Tim." Ah. Well there was a personality system for RQ that was at one time bandied for use in hero quests (not the HQ game...but hero quests in RQ) and eventually instead made its way into Wyrms Footnotes as a system for Dragonewts I believe. This system had rows of grouped personality traits, each member of the pair diametrically opposed to the other. Your % rating in that grouping told how far you swung to each trait. Example: Greedy/Generous Shy/Boisterous A high % meant you leaned to the trait on the right of the slash. Devin From ghoyle1 at sbcglobal.net Wed Sep 1 05:40:25 2004 From: ghoyle1 at sbcglobal.net (Guy Hoyle) Date: Tue, 31 Aug 2004 12:40:25 -0700 (PDT) Subject: [RQ-Rules] Keywords... In-Reply-To: <3F2FDF9F.501CEDD4.00047AF1@aol.com> Message-ID: <20040831194025.39265.qmail@web80501.mail.yahoo.com> A version of it is in Pendragon, as well. Guy --- DevinC at aol.com wrote: > "We were actually thinking along the lines of more > personality-related > Keywords, so that we wouldn't have to worry about > the relationships > between Keywords and Skills. We're actually not > looking at converting, > per se... more like taking the idea and applying it > to RQ3. > > Tim." > > Ah. Well there was a personality system for RQ that > was at one time bandied for use in hero quests (not > the HQ game...but hero quests in RQ) and eventually > instead made its way into Wyrms Footnotes as a > system for Dragonewts I believe. > > This system had rows of grouped personality traits, > each member of the pair diametrically opposed to the > other. Your % rating in that grouping told how far > you swung to each trait. > > Example: > > Greedy/Generous > Shy/Boisterous > > A high % meant you leaned to the trait on the right > of the slash. > > Devin > _______________________________________________ > RQ-Rules mailing list > RQ-Rules at crashbox.com > http://www.crashbox.com/rq-rules > http://www.crashbox.com/mailman/listinfo.cgi/rq-rules > From aescleal at btinternet.com Wed Sep 1 08:17:24 2004 From: aescleal at btinternet.com (=?iso-8859-1?q?ASHLEY=20MUNDAY?=) Date: Tue, 31 Aug 2004 23:17:24 +0100 (BST) Subject: [RQ-Rules] Keywords... In-Reply-To: <10131416.023ABB48.00047AF1@aol.com> Message-ID: <20040831221724.1598.qmail@web86208.mail.ukl.yahoo.com> Devin made the somewhat inaccurate statement: "But remember, HQ characters are basically budding heroes." Here's some food for thought: If you have 1W in HQ, you have only a 52% of suceeding against the default resistance of the world. If you 1W2 your chance increases to 92%. So a better conversion from HQ to RQ is something like 10% + double your HQ ability. * Ironically, looking at a bog standard starting HQ character's chances of succees under most circumstances he or she wouldn't be out of place in most RQ II or III games. Cheers, Ash *It's not really linear, but that's a simple rule of thumb. From katkin_kalvin at yahoo.com Wed Sep 1 11:17:02 2004 From: katkin_kalvin at yahoo.com (John Raner) Date: Tue, 31 Aug 2004 18:17:02 -0700 (PDT) Subject: [RQ-Rules] Re: Worlds for BRP In-Reply-To: <52B26EB23446704C801FCF722CF8D2063F2664@scmbjhbmsg03.scmbdirectory.com> Message-ID: <20040901011702.35434.qmail@web53701.mail.yahoo.com> --- "Den, Tony T" wrote: > I am of the opposite disposition. Problem is I did > biology in high school > and have this thing about chromosomes and cross > breeding. So to me, unless > an orc and say an human have same amount of > chromosomes, its no go. I never considered that. I guess because, after all; it is a fantasy roleplaying game :). If one can accept the existance of Orcs and magic, why not accept the existance of half-breeds? Cheers, John ===== "Keep a government poor and weak and it's your servant; let it get rich and powerful and it's your master." ---- Colonel Andrew Jackson Hickok A state, is called the coldest of all cold monsters. Coldly lieth it also; and this lie creepeth from its mouth: "I, the state, am the people." ---- Friedrich Nietzsche "It is a shame that governments are chiefed by the devil tongues" ---- Chief Ten Bears "There is no such thing as an obsolete weapon or tool, merely obsolete thinking in its employ." ---- Mark D. (CapnCarp at yahoo.com) __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From steve at perrinworlds.com Wed Sep 1 12:01:47 2004 From: steve at perrinworlds.com (Steve Perrin) Date: Tue, 31 Aug 2004 19:01:47 -0700 Subject: [RQ-Rules] Re: Worlds for BRP References: <20040901011702.35434.qmail@web53701.mail.yahoo.com> Message-ID: <007d01c48fc7$b3c51cc0$68417442@wizard> On the other hand, I assume that all "races" are, in fact, breeds. This is obviously non-Gloranthan. So the chance of an orc and a human having a child is roughly similar to that of a Labrador and a Spaniel. Steve Perrin ----- Original Message ----- From: "John Raner" To: "RuneQuest rules discussion." Sent: Tuesday, August 31, 2004 6:17 PM Subject: RE: [RQ-Rules] Re: Worlds for BRP > --- "Den, Tony T" wrote: > > I am of the opposite disposition. Problem is I did > > biology in high school > > and have this thing about chromosomes and cross > > breeding. So to me, unless > > an orc and say an human have same amount of > > chromosomes, its no go. > > I never considered that. I guess because, after all; > it is a fantasy roleplaying game :). If one can accept > the existance of Orcs and magic, why not accept the > existance of half-breeds? > > Cheers, > John > > ===== > "Keep a government poor and weak and it's your servant; let it get rich and powerful and it's your master." > ---- Colonel Andrew Jackson Hickok > > A state, is called the coldest of all cold monsters. Coldly lieth it also; and this lie creepeth from its mouth: "I, the state, am the people." > ---- Friedrich Nietzsche > > "It is a shame that governments are chiefed by the devil tongues" > ---- Chief Ten Bears > > "There is no such thing as an obsolete weapon or tool, merely obsolete thinking in its employ." > ---- Mark D. (CapnCarp at yahoo.com) > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > _______________________________________________ > RQ-Rules mailing list > RQ-Rules at crashbox.com > http://www.crashbox.com/rq-rules > http://www.crashbox.com/mailman/listinfo.cgi/rq-rules From rico at ricosweb.com Wed Sep 1 13:31:00 2004 From: rico at ricosweb.com (Rich Allen) Date: Tue, 31 Aug 2004 21:31:00 -0600 Subject: [RQ-Rules] Re: Worlds for BRP In-Reply-To: <20040901011702.35434.qmail@web53701.mail.yahoo.com> Message-ID: <200483121310.119383@laptop> On Tue, 31 Aug 2004 18:17:02 -0700 (PDT), John Raner wrote: >?I never considered that. I guess because, after all; >?it is a fantasy roleplaying game :). If one can accept >?the existance of Orcs and magic, why not accept the >?existance of half-breeds? It really depends on the game world and its creation "mythology"*. If the races are each created by a different deity (as in my campaign setting) then it doesn't really make sense that they would be genetically compatible, unless a few of the deities conspired to make them so. If different races were created by corruption of existing ones, then they may very well be able to produce half-breeds. I look at each race as a separate species in my game, not as breeds of the same species. I did allow human/elf half-breeds for a while (sterile, like mules) but I've dropped them again since the players who insisted they should be allowed never rolled one up! :) Rich Allen *I couldn't think of a better term, but mythology seems wrong since if the gods actually did do the creation, then it ain't a myth, right? :) From Tony.Den at standardbank.co.za Wed Sep 1 17:11:33 2004 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Wed, 1 Sep 2004 09:11:33 +0200 Subject: [RQ-Rules] Worlds for BRP Message-ID: <52B26EB23446704C801FCF722CF8D2063F2670@scmbjhbmsg03.scmbdirectory.com> Stephen Posey wrote: That sounds really cool. Do you have any of it written up? No, but I did recently eBay the Skyrealms box set. Readibng i and checking the system will come in due course. Although setting should not matter too much for a conversion to RQ rules, other than maybe severly klimiting any futer technology and changing monsters stats. Den, Tony T wrote: > You could just try and lay hands on Skyrealms of Jorune, which uses a > floating islad concept. > __________________________________________________________________________________________________________________________________ For information about the Standard Bank group visit our web site __________________________________________________________________________________________________________________________________ Disclaimer and confidentiality note Everything in this e-mail and any attachments relating to the official business of Standard Bank Group Limited is proprietary to the group. It is confidential, legally privileged and protected by law. Standard Bank does not own and endorse any other content. Views and opinions are those of the sender unless clearly stated as being that of the group. The person addressed in the e-mail is the sole authorised recipient. Please notify the sender immediately if it has unintentionally reached you and do not read, disclose or use the content in any way. Standard Bank can not assure that the integrity of this communication has been maintained nor that it is free of errors, virus, interception or interference. ___________________________________________________________________________________________________________________________________ From Tony.Den at standardbank.co.za Wed Sep 1 17:20:22 2004 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Wed, 1 Sep 2004 09:20:22 +0200 Subject: [RQ-Rules] Re: Worlds for BRP Message-ID: <52B26EB23446704C801FCF722CF8D2063F2671@scmbjhbmsg03.scmbdirectory.com> John wrote: I never considered that. I guess because, after all; it is a fantasy roleplaying game :). If one can accept the existance of Orcs and magic, why not accept the existance of half-breeds? So true, that is teh other side of the coin. I suppose it all comes down to what you and teh rest of the group wants. Personally I have always been a tad put off by the happy elf Tolkein/Dragonlance etc type context and if my world was up to me, they would not exits, but others in my group seem to have this deep set need for elves to eb there and be protectors of forests etc. (I suspect certain emmbers of my group are hippies). Ah well, I must be just as annoying with my need for orcs, lots of orcs, who aren't related to elves at all. Although - what if orcs were somehow distantly related to humans, like a lion and triger can interbreed, ro a horse and donkey, or a burmese and african python....... Could be very interesting, specifically fi your group goes for gritty realism and an orc raiding party/orcicsh captors, ahem, do what most hmale humans do with captured female prisoners...... - --- "Den, Tony T" wrote: > I am of the opposite disposition. Problem is I did > biology in high school > and have this thing about chromosomes and cross > breeding. So to me, unless > an orc and say an human have same amount of > chromosomes, its no go. __________________________________________________________________________________________________________________________________ For information about the Standard Bank group visit our web site __________________________________________________________________________________________________________________________________ Disclaimer and confidentiality note Everything in this e-mail and any attachments relating to the official business of Standard Bank Group Limited is proprietary to the group. It is confidential, legally privileged and protected by law. Standard Bank does not own and endorse any other content. Views and opinions are those of the sender unless clearly stated as being that of the group. The person addressed in the e-mail is the sole authorised recipient. Please notify the sender immediately if it has unintentionally reached you and do not read, disclose or use the content in any way. Standard Bank can not assure that the integrity of this communication has been maintained nor that it is free of errors, virus, interception or interference. ___________________________________________________________________________________________________________________________________ From pascal.dury at fr.unisys.com Wed Sep 1 18:09:04 2004 From: pascal.dury at fr.unisys.com (Dury, Pascal) Date: Wed, 1 Sep 2004 10:09:04 +0200 Subject: [RQ-Rules] Re: Worlds for BRP Message-ID: <66843F9F2730F9468F0418D28D17866C0F464F@frpar-exch1.eu.uis.unisys.com> That will be a half-orc a la D&D :) Pascal -----Message d'origine----- De : rq-rules-bounces at crashbox.com [mailto:rq-rules-bounces at crashbox.com] De la part de Den, Tony T Envoy? : mercredi 1 septembre 2004 09:20 ? : 'RuneQuest rules discussion.' Objet : RE: [RQ-Rules] Re: Worlds for BRP John wrote: I never considered that. I guess because, after all; it is a fantasy roleplaying game :). If one can accept the existance of Orcs and magic, why not accept the existance of half-breeds? So true, that is teh other side of the coin. I suppose it all comes down to what you and teh rest of the group wants. Personally I have always been a tad put off by the happy elf Tolkein/Dragonlance etc type context and if my world was up to me, they would not exits, but others in my group seem to have this deep set need for elves to eb there and be protectors of forests etc. (I suspect certain emmbers of my group are hippies). Ah well, I must be just as annoying with my need for orcs, lots of orcs, who aren't related to elves at all. Although - what if orcs were somehow distantly related to humans, like a lion and triger can interbreed, ro a horse and donkey, or a burmese and african python....... Could be very interesting, specifically fi your group goes for gritty realism and an orc raiding party/orcicsh captors, ahem, do what most hmale humans do with captured female prisoners...... - --- "Den, Tony T" wrote: > I am of the opposite disposition. Problem is I did biology in high > school and have this thing about chromosomes and cross breeding. So to > me, unless an orc and say an human have same amount of chromosomes, > its no go. __________________________________________________________________________________________________________________________________ For information about the Standard Bank group visit our web site __________________________________________________________________________________________________________________________________ Disclaimer and confidentiality note Everything in this e-mail and any attachments relating to the official business of Standard Bank Group Limited is proprietary to the group. It is confidential, legally privileged and protected by law. Standard Bank does not own and endorse any other content. Views and opinions are those of the sender unless clearly stated as being that of the group. The person addressed in the e-mail is the sole authorised recipient. Please notify the sender immediately if it has unintentionally reached you and do not read, disclose or use the content in any way. Standard Bank can not assure that the integrity of this communication has been maintained nor that it is free of errors, virus, interception or interference. ___________________________________________________________________________________________________________________________________ _______________________________________________ RQ-Rules mailing list RQ-Rules at crashbox.com http://www.crashbox.com/rq-rules http://www.crashbox.com/mailman/listinfo.cgi/rq-rules From Nick.Middleton at invensys.com Wed Sep 1 18:43:13 2004 From: Nick.Middleton at invensys.com (Nick.Middleton at invensys.com) Date: Wed, 1 Sep 2004 09:43:13 +0100 Subject: [RQ-Rules] Keywords... Message-ID: Devin Wrote: >Ah. Well there was a personality system for RQ that was at one time bandied for use in hero quests (not the HQ >game...but hero quests in RQ) and eventually instead made its way into Wyrms Footnotes as a system for Dragonewts I >believe. > >This system had rows of grouped personality traits, each member of the pair diametrically opposed to the other. >Your % rating in that grouping told how far you swung to each trait. > >Example: > >Greedy/Generous >Shy/Boisterous > >A high % meant you leaned to the trait on the right of the slash. IIRC it appeared in Thieves' World (and subsequently Griffin Mountain), primarily for NPC's. Unlike the later refinement in Pendragon, each pair had a three-fold value e.g. Greedy/Generous 01-10/11-60/61-00, with the middle value representing no strong reaction. There was also no other effect of the rolls, unlike Pendragons traits and passions which could be used to boost activities in other skills: "inspiring" on a trait or passion, analogous to HW/HQ's augmentations I think... Pendragon had a carefully restricted list of such values though (~15, as opposed to the TW/GM list of 23 odd), and had NO INT, CHA/APP or POW stat, so a characters mental side was solely represented by the traits and passions. The Pendragon version really is worth a look: fabulously elegant and, despite what one might think when reading the rules, in play it's still the only such system that I have played that actually enhances role-playing... Cheers, Nick Middleton From Alain.RAMEAU at total.com Wed Sep 1 19:06:45 2004 From: Alain.RAMEAU at total.com (Alain.RAMEAU at total.com) Date: Wed, 1 Sep 2004 11:06:45 +0200 Subject: [RQ-Rules] Keywords in % Message-ID: I also thougt about doing so when rewriting my new house rules for RQ. However, I decided not to go that way because it creates too many skills, which, with the RQ %increase system, will take too long to increase to a fair level by training or experience. On the contrary, I tried to reduce the number of RQ skills, giving them a broader use. I nevertheless authorise very specilaised skills, but that add (like a bonus) to the broad skill % if specific criteria to use it are met, rather than replacing it. Regarding the transformation of HQ levels to RQ%, this topic has alredy been discussed lenghtly on this list (you should use the search tool, if available). To summarize, there were several schools, but most of them agreed that the HQ level were not a mere level x 5% RQ equivalent. Personnaly, I also don't think a 20 HQ level should be the equivalent of 100% in RQ. My maths are x3% only, so a 100% RQ would require more than 10W level in HQ. The same goes for caracteristics but with a difference because of racial limitations. I use the following formula : RQ carac = (HQ keyword /3) +10. For instance a Strong 10W HQ keywords would equal a RQ of 20. This may lower a bit very strong creatures, but in my game, a 40 STR is strong enough, without a need to reach STR 150 or more to impress. But for some very exotic or magic creatures not bound by racial limitation, you can probably still use directly the HQ carac as the RQ carac, if this fit your game. Alain http://karamo.nexenservices.com/glowar/rq.htm Tim Huntley >We thought it would be fairly easy to implement the >Keywords idea used in HeroQuest in RQ3 - the characters could have, for >example, an "Angry Berserker" Keyword at X%, and that could be used >wherever a clear-cut skill can't be found (barging into a bar and being >noticed as a big, bad, angry berserker for instance). From DevinC at aol.com Thu Sep 2 02:26:30 2004 From: DevinC at aol.com (DevinC at aol.com) Date: Wed, 1 Sep 2004 12:26:30 EDT Subject: [RQ-Rules] Keywords... Message-ID: <90.4b03e923.2e675236@aol.com> In a message dated 9/1/2004 1:46:07 AM Pacific Daylight Time, Nick.Middleton at invensys.com writes: <> . . . Just to pick nits, it was not in Griffin Mountain. I just looked over my copy. Devin From carpgachair at yahoo.com Thu Sep 2 02:16:15 2004 From: carpgachair at yahoo.com (Paul Cardwell) Date: Wed, 1 Sep 2004 09:16:15 -0700 (PDT) Subject: [RQ-Rules] Re: Worlds for BRP In-Reply-To: <66843F9F2730F9468F0418D28D17866C0F464F@frpar-exch1.eu.uis.unisys.com> Message-ID: <20040901161615.37706.qmail@web51310.mail.yahoo.com> > John wrote: > > I never considered that. I guess because, after all; > it is a fantasy roleplaying game :). If one can > accept the existance of Orcs and magic, why not > accept the existance of half-breeds? Different strokes..., de gustibus..., and all those other clich?s. If you enjoy such things, by all means do so. The object of RPG is to have fun. However, I did not follow this path in Mythworld for two simple reasons. First, except for the defining triad of high fantasy (polytheism, magic, and all those intelligent species interacting with humans), the game is easier to learn if it is kept as close to reality as possible. The new player only has to pick up the variety of spells, the characteristics of those other intelligent species, and the mechanics of the effects of rolls - all else is a rather familiar world. As one of Gary Alan Fine's informants in Shared Fantasy said, "If you are not going to follow the laws of the universe, whose laws are you going to follow?" The second is that Mythworld was developed in a small town without a college and so most of the testplayers were in high school. We found it a tremendous educational tool. One came from a perpetual C to A in math because the game enabled him to understand what numbers were, rather than regurgitate rote-learned tables. Therefore this applies to genetics as well as the square-cube law or the second law of thermodynamics (which the game also respects and players can explain and give examples). But, as I said at the beginning, I am merely explaining my views, not trying to force anyone to follow them if they don't want to. Paul Cardwell __________________________________ Do you Yahoo!? Yahoo! Mail is new and improved - Check it out! http://promotions.yahoo.com/new_mail From slposey at concentric.net Thu Sep 2 02:52:37 2004 From: slposey at concentric.net (Stephen Posey) Date: Wed, 01 Sep 2004 09:52:37 -0700 Subject: [RQ-Rules] Keywords... In-Reply-To: <90.4b03e923.2e675236@aol.com> References: <90.4b03e923.2e675236@aol.com> Message-ID: <4135FE55.4050402@concentric.net> DevinC at aol.com wrote: > In a message dated 9/1/2004 1:46:07 AM Pacific Daylight Time, > Nick.Middleton at invensys.com writes: > > Nick Middleton>> > . > . > . > Just to pick nits, it was not in Griffin Mountain. I just looked over my > copy. > > Devin He may be recalling an early incarnation of the system that appeared in Different Worlds magazine, roughly co-eval with the release of Griffin Mountain, IIRC. I forget which issue. Stephen Posey slposey at concentric.net From aescleal at btinternet.com Thu Sep 2 03:25:38 2004 From: aescleal at btinternet.com (=?iso-8859-1?q?ASHLEY=20MUNDAY?=) Date: Wed, 1 Sep 2004 18:25:38 +0100 (BST) Subject: [RQ-Rules] Keywords... In-Reply-To: <4135FE55.4050402@concentric.net> Message-ID: <20040901172538.63383.qmail@web86208.mail.ukl.yahoo.com> My copy of Griffin Mountain has a description of the system in it and an NPC sheet with the entries on it. Cheers, Ash --- Stephen Posey wrote: > DevinC at aol.com wrote: > > > In a message dated 9/1/2004 1:46:07 AM Pacific > Daylight Time, > > Nick.Middleton at invensys.com writes: > > > > > > > Nick Middleton>> > > . > > . > > . > > Just to pick nits, it was not in Griffin Mountain. > I just looked over my > > copy. > > > > Devin > > He may be recalling an early incarnation of the > system that appeared in > Different Worlds magazine, roughly co-eval with > the release of Griffin > Mountain, IIRC. I forget which issue. > > Stephen Posey > slposey at concentric.net > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules at crashbox.com > http://www.crashbox.com/rq-rules > http://www.crashbox.com/mailman/listinfo.cgi/rq-rules > From nphillis at shaw.ca Thu Sep 2 04:22:39 2004 From: nphillis at shaw.ca (Newton Philis) Date: Wed, 01 Sep 2004 13:22:39 -0500 Subject: [RQ-Rules] Re: Worlds for BRP Message-ID: <531bbad531f398.531f398531bbad@shaw.ca> Sorry for my ignorance Paul (I am new here), but how closely tied is Mythworld's game mechanics to the game world? For example, could you tie Mythworld in with, say RQ? (From what I understand, D&D would be a bad fit?) Secondly, do you have a website that I could get more information on Mythworld (I did a very simple google search, but could not find anything in detail)? ----- Original Message ----- From: Paul Cardwell Date: Wednesday, September 1, 2004 11:16 am Subject: RE: [RQ-Rules] Re: Worlds for BRP > > Different strokes..., de gustibus..., and all those > other clich?s. If you enjoy such things, by all means > do so. The object of RPG is to have fun. > > However, I did not follow this path in Mythworld for > two simple reasons. First, except for the defining > triad of high fantasy (polytheism, magic, and all > those intelligent species interacting with humans), > the game is easier to learn if it is kept as close to > reality as possible. The new player only has to pick > up the variety of spells, the characteristics of those > other intelligent species, and the mechanics of the > effects of rolls - all else is a rather familiar > world. As one of Gary Alan Fine's informants in > Shared Fantasy said, "If you are not going to follow > the laws of the universe, whose laws are you going to > follow?" > > Paul Cardwell From DevinC at aol.com Thu Sep 2 06:00:35 2004 From: DevinC at aol.com (DevinC at aol.com) Date: Wed, 1 Sep 2004 16:00:35 EDT Subject: [RQ-Rules] Keywords... Message-ID: In a message dated 9/1/2004 10:25:54 AM Pacific Daylight Time, aescleal at btinternet.com writes: <> What page number? Devin From Nick.Middleton at invensys.com Thu Sep 2 18:22:55 2004 From: Nick.Middleton at invensys.com (Nick.Middleton at invensys.com) Date: Thu, 2 Sep 2004 09:22:55 +0100 Subject: [RQ-Rules] Keywords... Message-ID: >In a message dated 9/1/2004 10:25:54 AM Pacific Daylight Time, >aescleal at btinternet.com writes: > ><system in it and an NPC sheet with the entries on it. > >Cheers, > >Ash>> > >What page number? > >Devin Actually, I was asserting its presence in GM because someone else on one of the (many) other BRP/RQ lists/boards had said it was... but I'm now wondering whether it has been inserted from TW into the Moon Design reprint volume of GM, as it's FIRST published form was IIRC in an RQ article in Different Worlds... Cheers, Nick Middleton From aescleal at btinternet.com Thu Sep 2 19:09:59 2004 From: aescleal at btinternet.com (=?iso-8859-1?q?ASHLEY=20MUNDAY?=) Date: Thu, 2 Sep 2004 10:09:59 +0100 (BST) Subject: [RQ-Rules] Keywords... In-Reply-To: Message-ID: <20040902090959.96290.qmail@web86211.mail.ukl.yahoo.com> Don't know about the page number, but there was a page long screed called "NPC Statistics" which had the personality sheet on one of the nearby pages. Cheers, Ash --- DevinC at aol.com wrote: > In a message dated 9/1/2004 10:25:54 AM Pacific > Daylight Time, > aescleal at btinternet.com writes: > > < the > system in it and an NPC sheet with the entries on > it. > > Cheers, > > Ash>> > > What page number? > > Devin > > > > _______________________________________________ > RQ-Rules mailing list > RQ-Rules at crashbox.com > http://www.crashbox.com/rq-rules > http://www.crashbox.com/mailman/listinfo.cgi/rq-rules > From Tony.Den at standardbank.co.za Thu Sep 2 23:09:06 2004 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Thu, 2 Sep 2004 15:09:06 +0200 Subject: [RQ-Rules] Moonspear - new cult spell Message-ID: <52B26EB23446704C801FCF722CF8D2063F26C2@scmbjhbmsg03.scmbdirectory.com> My special variation on sunspear. Subtly different. as always comments, guidance, critisisms etc are welcome, nay, encouraged. Moon Spear 3 Points Ranged, Instant, Nonstackable, Reusable Moon Goddess This spell works only when the moon is directly visible. When cast, an icy moonbeam freezes one caster-designated target. The target must be visible to the caster and the moon must be in plain sight of the target. Without needing to overcome magic points, a 1-metre-diameter cylinder of damage descends on the target. Every living thing within the circle receives 1D6 damage per quarter phase of the moon. Hence 4D6 for full moon, 3D6 for three quarter moon etc. Only soft leather or cloth armour will protect against this damage; spells are ineffective. The number of moons visible and whether the same goddess has influence over them will further sway damage. Thus is two moons are full, visible and influenced by the same goddess, damage could potentially be 8D6. T?ny Den http://www.runequest.za.org __________________________________________________________________________________________________________________________________ For information about the Standard Bank group visit our web site __________________________________________________________________________________________________________________________________ Disclaimer and confidentiality note Everything in this e-mail and any attachments relating to the official business of Standard Bank Group Limited is proprietary to the group. It is confidential, legally privileged and protected by law. Standard Bank does not own and endorse any other content. Views and opinions are those of the sender unless clearly stated as being that of the group. The person addressed in the e-mail is the sole authorised recipient. Please notify the sender immediately if it has unintentionally reached you and do not read, disclose or use the content in any way. Standard Bank can not assure that the integrity of this communication has been maintained nor that it is free of errors, virus, interception or interference. ___________________________________________________________________________________________________________________________________ From leonbk at yahoo.com Thu Sep 2 23:20:27 2004 From: leonbk at yahoo.com (Leon Kirshtein) Date: Thu, 2 Sep 2004 06:20:27 -0700 (PDT) Subject: [RQ-Rules] Moonspear - new cult spell In-Reply-To: <52B26EB23446704C801FCF722CF8D2063F26C2@scmbjhbmsg03.scmbdirectory.com> Message-ID: <20040902132027.95631.qmail@web41101.mail.yahoo.com> Not bad. How about making it a 1pt stackable spells with the phases of the moon determining how much it could be stacked? Leon --- "Den, Tony T" wrote: > My special variation on sunspear. Subtly different. > as always comments, > guidance, critisisms etc are welcome, nay, > encouraged. > > Moon Spear > 3 Points > Ranged, Instant, Nonstackable, Reusable > Moon Goddess > This spell works only when the moon is directly > visible. When cast, an icy > moonbeam freezes one caster-designated target. The > target must be visible to > the caster and the moon must be in plain sight of > the target. Without > needing to overcome magic points, a 1-metre-diameter > cylinder of damage > descends on the target. > > Every living thing within the circle receives 1D6 > damage per quarter phase > of the moon. Hence 4D6 for full moon, 3D6 for three > quarter moon etc. Only > soft leather or cloth armour will protect against > this damage; spells are > ineffective. The number of moons visible and whether > the same goddess has > influence over them will further sway damage. Thus > is two moons are full, > visible and influenced by the same goddess, damage > could potentially be 8D6. > > > T?ny Den > http://www.runequest.za.org > > > __________________________________________________________________________________________________________________________________ > > For information about the Standard Bank group visit > our web site > __________________________________________________________________________________________________________________________________ > > Disclaimer and confidentiality note > Everything in this e-mail and any attachments > relating to the official business of Standard Bank > Group Limited is proprietary to the group. > It is confidential, legally privileged and protected > by law. > Standard Bank does not own and endorse any other > content. Views and opinions are those of the sender > unless clearly stated as being that of the group. > The person addressed in the e-mail is the sole > authorised recipient. Please notify the sender > immediately if it has unintentionally reached you > and do not read, > disclose or use the content in any way. > Standard Bank can not assure that the integrity of > this communication has been maintained nor that it > is free of errors, virus, interception or > interference. > ___________________________________________________________________________________________________________________________________ > _______________________________________________ > RQ-Rules mailing list > RQ-Rules at crashbox.com > http://www.crashbox.com/rq-rules > http://www.crashbox.com/mailman/listinfo.cgi/rq-rules > _______________________________ Do you Yahoo!? Express yourself with Y! Messenger! Free. Download now. http://messenger.yahoo.com From slposey at concentric.net Fri Sep 3 01:40:25 2004 From: slposey at concentric.net (Stephen Posey) Date: Thu, 02 Sep 2004 08:40:25 -0700 Subject: [RQ-Rules] Moonspear - new cult spell In-Reply-To: <20040902132027.95631.qmail@web41101.mail.yahoo.com> References: <20040902132027.95631.qmail@web41101.mail.yahoo.com> Message-ID: <41373EE9.5090909@concentric.net> Leon Kirshtein wrote: > Not bad. How about making it a 1pt stackable spells > with the phases of the moon determining how much it > could be stacked? Cool idea, I've always thought moon-linked magics should be affected by lunar phase. Stephen Posey slposey at concentric.net From slposey at concentric.net Fri Sep 3 01:43:06 2004 From: slposey at concentric.net (Stephen Posey) Date: Thu, 02 Sep 2004 08:43:06 -0700 Subject: [RQ-Rules] Keywords... In-Reply-To: References: Message-ID: <41373F8A.9060807@concentric.net> Nick.Middleton at invensys.com wrote: >>In a message dated 9/1/2004 10:25:54 AM Pacific Daylight Time, >>aescleal at btinternet.com writes: >> >><>system in it and an NPC sheet with the entries on it. >> >>Cheers, >> >>Ash>> >> >>What page number? >> >>Devin > > > Actually, I was asserting its presence in GM because someone else on one of > the (many) other BRP/RQ lists/boards had said it was... but I'm now > wondering whether it has been inserted from TW into the Moon Design reprint > volume of GM, as it's FIRST published form was IIRC in an RQ article in > Different Worlds... I'll look up the DW article and authorship this evening to try to resolve the issue. Stephen Posey slposey at concentric.net From murfnmurf at suscom.net Fri Sep 3 03:34:16 2004 From: murfnmurf at suscom.net (murfnmurf at suscom.net) Date: Thu, 02 Sep 2004 13:34:16 -0400 Subject: [RQ-Rules] Keywords... In-Reply-To: <41373F8A.9060807@concentric.net> Message-ID: Nick.Middleton at invensys.com wrote: >>In a message dated 9/1/2004 10:25:54 AM Pacific Daylight >>Time, >>aescleal at btinternet.com writes: >> >><>system in it and an NPC sheet with the entries on it. >> >>Cheers, >> >>Ash>> >> >>What page number? >> >>Devin > > > Actually, I was asserting its presence in GM because >someone else on one of > the (many) other BRP/RQ lists/boards had said it was... >but I'm now > wondering whether it has been inserted from TW into the >Moon Design reprint > volume of GM, as it's FIRST published form was IIRC in an >RQ article in > Different Worlds... The first time I remember seeing the character traits stuff was in an issue of *Heroes* magazine, grafted onto an included blank RQ character sheet. -Ken- _______________________________________________ RQ-Rules mailing list RQ-Rules at crashbox.com http://www.crashbox.com/rq-rules http://www.crashbox.com/mailman/listinfo.cgi/rq-rules From carpgachair at yahoo.com Fri Sep 3 02:23:50 2004 From: carpgachair at yahoo.com (Paul Cardwell) Date: Thu, 2 Sep 2004 09:23:50 -0700 (PDT) Subject: [RQ-Rules] Re: Worlds for BRP In-Reply-To: <531bbad531f398.531f398531bbad@shaw.ca> Message-ID: <20040902162350.46659.qmail@web51306.mail.yahoo.com> Considering the origins of Mythworld lie in the development of RQ3, it translates very easily. Greg wanted the usual amount of detail, while I wanted to cover (at least by extrapolation) everything that might come up, so we parted amicably. Indeed, I refereed the first public demonstration of RQ3 at Origins '84, the day before I did the same for Mythworld. We had so lost track of who came up with what, Greg even gave permission to use the Gloranthan critters in the Mythworld Bestiary. There is a page in Mythworld on how to translate RQ scenarios into Mythworld rules, which, I suppose can be done backwards as well. We have also had success in using Iron Crown's Middle Earth scenarios. However, you are right about D&D - it takes essentially a total rewrite from their plot to use any of that material. There is a slightly greater divergence in the revision of Mythworld currently in testplaying, but not enough to affect the interchangeability of scenario material. Like the original divergence from RQ, the changes are mainly in further detail (more religions, species, and details of results of misses and fumbles on general skill rolls, etc.), than substantive matters. The original Mythworld has held up rather well. Once the revision is complete, we will also be publishing an Update book incorporating all the changes so that those having the original version will not have to retool, but simply buy the Update, mark the changes in their existing books, and keep playing. That still seems a few years away, however. If anyone is near Bonham, TX, test playing is first, third, and fifth Saturday nights, and additional players are welcome. One is coming 75 miles from Dallas, so there must be something worthwhile in participating. Contact me offline for details if able to come. Same for more information on Mythworld ($35.00US in the US, $5.00 more elsewhere). Paul Cardwell --- Newton Philis wrote: > Sorry for my ignorance Paul (I am new here), but how > closely tied is Mythworld's game mechanics to the > game world? > For example, could you tie Mythworld in with, say > RQ? (From what I understand, D&D would be a bad > fit?) > > Secondly, do you have a website that I could get > more information on Mythworld (I did a very simple > google search, but could not find anything in > detail)? __________________________________ Do you Yahoo!? Yahoo! Mail - 50x more storage than other providers! http://promotions.yahoo.com/new_mail From slposey at concentric.net Fri Sep 3 14:02:05 2004 From: slposey at concentric.net (Stephen Posey) Date: Thu, 02 Sep 2004 21:02:05 -0700 Subject: [RQ-Rules] Keywords... In-Reply-To: <41373F8A.9060807@concentric.net> References: <41373F8A.9060807@concentric.net> Message-ID: <4137ECBD.7020401@concentric.net> Stephen Posey wrote: > Nick.Middleton at invensys.com wrote: > >>> In a message dated 9/1/2004 10:25:54 AM Pacific Daylight Time, >>> aescleal at btinternet.com writes: >>> >>> <>> system in it and an NPC sheet with the entries on it. >>> >>> Cheers, >>> >>> Ash>> >>> >>> What page number? >>> >>> Devin >> >> Actually, I was asserting its presence in GM because someone else on >> one of >> the (many) other BRP/RQ lists/boards had said it was... but I'm now >> wondering whether it has been inserted from TW into the Moon Design >> reprint >> volume of GM, as it's FIRST published form was IIRC in an RQ article in >> Different Worlds... > > I'll look up the DW article and authorship this evening to try to > resolve the issue. Found it. It's in DW #14 (September 1981). "Character Personality Profile" by Mark Lukens. I'm scanning the article now, it'll be up on my web space shortly. http://www.concentric.net/~slposey/Gamelinks.htm Stephen Posey slposey at concentric.net From Nick.Middleton at invensys.com Fri Sep 3 17:14:20 2004 From: Nick.Middleton at invensys.com (Nick.Middleton at invensys.com) Date: Fri, 3 Sep 2004 08:14:20 +0100 Subject: [RQ-Rules] Keywords... Message-ID: >>> Actually, I was asserting its presence in GM because someone else on >>> one of >>> the (many) other BRP/RQ lists/boards had said it was... but I'm now >>> wondering whether it has been inserted from TW into the Moon Design >>> reprint >>> volume of GM, as it's FIRST published form was IIRC in an RQ article in >>> Different Worlds... >> >> I'll look up the DW article and authorship this evening to try to >> resolve the issue. > >Found it. It's in DW #14 (September 1981). "Character Personality >Profile" by Mark Lukens. > >I'm scanning the article now, it'll be up on my web space shortly. > >http://www.concentric.net/~slposey/Gamelinks.htm > >Stephen Posey Thanks for that Stephen: what with discussion here and at The Tavern re using traits and passions in Stormbringer, I'll be intrigued, as will others I imagine, to see the original article... Cheers Nick Middleton From gianni at basicrps.com Tue Sep 7 18:08:05 2004 From: gianni at basicrps.com (Gianni) Date: Tue, 7 Sep 2004 10:08:05 +0200 Subject: [RQ-Rules] Land of Ninja Message-ID: <1094544485.413d6c65f40d8@imp.webhuset.no> Hi gang Has anybody ever tried using LoN for a historical game? Cheers Gianni webmaster of basicrps.com From stolenbjorn at hotmail.com Tue Sep 7 21:38:24 2004 From: stolenbjorn at hotmail.com (Bjorn Stolen) Date: Tue, 07 Sep 2004 11:38:24 +0000 Subject: [RQ-Rules] Land of Ninja Message-ID: Yep. It's a long time ago, before my english was as competent as it is today, and I must admit that it was difficult to keep the thounge steady on the magical section (japanese mythology is somewhat challanging for me ;) ) I thought that the adventure in the supplement was pretty good, and that the setting it self is brilliant, the best from RQ, actually! I especially loved the ki-rules, and have incorporated them firmly into my set of houserules. (To bad I play Glorantha... I replaced eastern isles in glorantha with Nihon, but noone has ventured there yet.) >From: Gianni >Reply-To: "RuneQuest rules discussion." >To: rq-rules at crashbox.com >Subject: [RQ-Rules] Land of Ninja >Date: Tue, 7 Sep 2004 10:08:05 +0200 > >Hi gang > >Has anybody ever tried using LoN for a historical game? > >Cheers > >Gianni >webmaster of basicrps.com >_______________________________________________ >RQ-Rules mailing list >RQ-Rules at crashbox.com >http://www.crashbox.com/rq-rules >http://www.crashbox.com/mailman/listinfo.cgi/rq-rules _________________________________________________________________ MSN Hotmail http://www.hotmail.com Med markedets beste SPAM-filter. Gratis! From aescleal at btinternet.com Tue Sep 7 22:14:36 2004 From: aescleal at btinternet.com (=?iso-8859-1?q?ASHLEY=20MUNDAY?=) Date: Tue, 7 Sep 2004 13:14:36 +0100 (BST) Subject: [RQ-Rules] Griffin Mountain Personality Traits Message-ID: <20040907121436.25527.qmail@web86211.mail.ukl.yahoo.com> I finally got to have a dig in my copy of GM. The GM character sheet and a rough description of the personality traits are on pages 60 and 61. Cheers, Ash From jurrubin at earthlink.net Tue Sep 7 23:48:47 2004 From: jurrubin at earthlink.net (David Smart) Date: Tue, 7 Sep 2004 08:48:47 -0500 (GMT-05:00) Subject: [RQ-Rules] Land of Ninja Message-ID: <17508352.1094564927345.JavaMail.root@louie.psp.pas.earthlink.net> 'Fraid not, though my current campaign does use the ki/ninja rules as well as some of the skills and weapons. They work rather well. David -----Original Message----- From: Gianni Sent: Sep 7, 2004 3:08 AM To: rq-rules at crashbox.com Subject: [RQ-Rules] Land of Ninja Hi gang Has anybody ever tried using LoN for a historical game? Cheers Gianni webmaster of basicrps.com _______________________________________________ RQ-Rules mailing list RQ-Rules at crashbox.com http://www.crashbox.com/rq-rules http://www.crashbox.com/mailman/listinfo.cgi/rq-rules From Tony.Den at standardbank.co.za Fri Sep 10 15:38:57 2004 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Fri, 10 Sep 2004 07:38:57 +0200 Subject: [RQ-Rules] CityBook Message-ID: <52B26EB23446704C801FCF722CF8D2063F27B9@scmbjhbmsg03.scmbdirectory.com> Checked this item on Bay. Clearly from one of the AH suppliments, but which one. I am having difficulty placing it but am guessing Eldorad at present. (Wish Ib had my RQ gear at work, where I do my surfing) http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=2546&item=5919154994& rd=1 T?ny __________________________________________________________________________________________________________________________________ For information about the Standard Bank group visit our web site __________________________________________________________________________________________________________________________________ Disclaimer and confidentiality note Everything in this e-mail and any attachments relating to the official business of Standard Bank Group Limited is proprietary to the group. It is confidential, legally privileged and protected by law. Standard Bank does not own and endorse any other content. Views and opinions are those of the sender unless clearly stated as being that of the group. The person addressed in the e-mail is the sole authorised recipient. Please notify the sender immediately if it has unintentionally reached you and do not read, disclose or use the content in any way. Standard Bank can not assure that the integrity of this communication has been maintained nor that it is free of errors, virus, interception or interference. ___________________________________________________________________________________________________________________________________ From leonbk at yahoo.com Fri Sep 10 21:06:20 2004 From: leonbk at yahoo.com (Leon Kirshtein) Date: Fri, 10 Sep 2004 04:06:20 -0700 (PDT) Subject: [RQ-Rules] CityBook In-Reply-To: <52B26EB23446704C801FCF722CF8D2063F27B9@scmbjhbmsg03.scmbdirectory.com> Message-ID: <20040910110620.26279.qmail@web41108.mail.yahoo.com> --- "Den, Tony T" wrote: > Checked this item on Bay. Clearly from one of the AH > suppliments, but which > one. I am having difficulty placing it but am > guessing Eldorad at present. > (Wish Ib had my RQ gear at work, where I do my > surfing) > > http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=2546&item=5919154994& > rd=1 Yeap, Eldorad. I have it. What do you need to know? ===== Leon Kirshtein www.godlearner.d2g.com __________________________________ Do you Yahoo!? Yahoo! Mail - 50x more storage than other providers! http://promotions.yahoo.com/new_mail From peter at maranci.net Sat Sep 11 05:23:08 2004 From: peter at maranci.net (peter at maranci.net) Date: Fri, 10 Sep 2004 15:23:08 -0400 Subject: [RQ-Rules] CityBook Message-ID: <117930-2200495101923834@M2W083.mail2web.com> * Leon Kirshtein wrote: > Yeap, Eldorad. I have it. What do you need to know? Apart from the fact that it sucks beyond all suckage? As I recall, they used to ritualistically burn a copy of that at every RuneQuest Con. ->Peter -- Peter Maranci, peter at maranci.net http://www.runequest.org/rq.htm -------------------------------------------------------------------- mail2web - Check your email from the web at http://mail2web.com/ . From jurrubin at earthlink.net Sat Sep 11 05:33:12 2004 From: jurrubin at earthlink.net (David Smart) Date: Fri, 10 Sep 2004 14:33:12 -0500 (GMT-05:00) Subject: [RQ-Rules] CityBook Message-ID: <26933885.1094844792780.JavaMail.root@dewey.psp.pas.earthlink.net> *shrug* It can be handy as inspiration for newbie GMs. But then the same can be said for the Web, which does a better job (especially _your_ website, Peter). David Smart -----Original Message----- From: "peter at maranci.net" Sent: Sep 10, 2004 2:23 PM To: rq-rules at crashbox.com Subject: [RQ-Rules] CityBook * Leon Kirshtein wrote: > Yeap, Eldorad. I have it. What do you need to know? Apart from the fact that it sucks beyond all suckage? As I recall, they used to ritualistically burn a copy of that at every RuneQuest Con. ->Peter -- Peter Maranci, peter at maranci.net http://www.runequest.org/rq.htm -------------------------------------------------------------------- mail2web - Check your email from the web at http://mail2web.com/ . _______________________________________________ RQ-Rules mailing list RQ-Rules at crashbox.com http://www.crashbox.com/rq-rules http://www.crashbox.com/mailman/listinfo.cgi/rq-rules From Tony.Den at standardbank.co.za Mon Sep 13 17:12:54 2004 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Mon, 13 Sep 2004 09:12:54 +0200 Subject: [RQ-Rules] CityBook Message-ID: <52B26EB23446704C801FCF722CF8D2063F27DB@scmbjhbmsg03.scmbdirectory.com> Was just curious, I also have Eldorad but haven't cracked it open in some time. -----Original Message----- From: rq-rules-bounces at crashbox.com --- "Den, Tony T" wrote: > Checked this item on Bay. Clearly from one of the AH > suppliments, but which > one. I am having difficulty placing it but am > guessing Eldorad at present. > (Wish Ib had my RQ gear at work, where I do my > surfing) > > http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=2546&item=5919154994& > rd=1 Yeap, Eldorad. I have it. What do you need to know? ===== Leon Kirshtein www.godlearner.d2g.com __________________________________ Do you Yahoo!? Yahoo! Mail - 50x more storage than other providers! http://promotions.yahoo.com/new_mail _______________________________________________ RQ-Rules mailing list RQ-Rules at crashbox.com http://www.crashbox.com/rq-rules http://www.crashbox.com/mailman/listinfo.cgi/rq-rules __________________________________________________________________________________________________________________________________ For information about the Standard Bank group visit our web site __________________________________________________________________________________________________________________________________ Disclaimer and confidentiality note Everything in this e-mail and any attachments relating to the official business of Standard Bank Group Limited is proprietary to the group. It is confidential, legally privileged and protected by law. Standard Bank does not own and endorse any other content. Views and opinions are those of the sender unless clearly stated as being that of the group. The person addressed in the e-mail is the sole authorised recipient. Please notify the sender immediately if it has unintentionally reached you and do not read, disclose or use the content in any way. Standard Bank can not assure that the integrity of this communication has been maintained nor that it is free of errors, virus, interception or interference. ___________________________________________________________________________________________________________________________________ From Tony.Den at standardbank.co.za Mon Sep 13 17:14:11 2004 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Mon, 13 Sep 2004 09:14:11 +0200 Subject: [RQ-Rules] CityBook Message-ID: <52B26EB23446704C801FCF722CF8D2063F27DC@scmbjhbmsg03.scmbdirectory.com> Hmm, maybe, but compared to Daughter of Darkness, I reckon its stands up pretty well. Having siad that we ttried to use it once and wre somewhet dissapointed. -----Original Message----- From: rq-rules-bounces at crashbox.com * Leon Kirshtein wrote: > Yeap, Eldorad. I have it. What do you need to know? Apart from the fact that it sucks beyond all suckage? As I recall, they used to ritualistically burn a copy of that at every RuneQuest Con. ->Peter -- Peter Maranci, peter at maranci.net http://www.runequest.org/rq.htm -------------------------------------------------------------------- mail2web - Check your email from the web at http://mail2web.com/ . _______________________________________________ RQ-Rules mailing list RQ-Rules at crashbox.com http://www.crashbox.com/rq-rules http://www.crashbox.com/mailman/listinfo.cgi/rq-rules __________________________________________________________________________________________________________________________________ For information about the Standard Bank group visit our web site __________________________________________________________________________________________________________________________________ Disclaimer and confidentiality note Everything in this e-mail and any attachments relating to the official business of Standard Bank Group Limited is proprietary to the group. It is confidential, legally privileged and protected by law. Standard Bank does not own and endorse any other content. Views and opinions are those of the sender unless clearly stated as being that of the group. The person addressed in the e-mail is the sole authorised recipient. Please notify the sender immediately if it has unintentionally reached you and do not read, disclose or use the content in any way. Standard Bank can not assure that the integrity of this communication has been maintained nor that it is free of errors, virus, interception or interference. ___________________________________________________________________________________________________________________________________ From Tony.Den at standardbank.co.za Mon Sep 13 17:17:40 2004 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Mon, 13 Sep 2004 09:17:40 +0200 Subject: [RQ-Rules] More Citybook Message-ID: <52B26EB23446704C801FCF722CF8D2063F27DD@scmbjhbmsg03.scmbdirectory.com> While discussing city type suppliments, I recently obtained a copy of City of Lei Tabor (SP). Now its obviously very old and made for RQII and I have only ever played RQIII. The stats ofor allt he personalities etc still look pretty usable, would it be wise to use them staright or should some adjustments to certain stats be made? T?ny __________________________________________________________________________________________________________________________________ For information about the Standard Bank group visit our web site __________________________________________________________________________________________________________________________________ Disclaimer and confidentiality note Everything in this e-mail and any attachments relating to the official business of Standard Bank Group Limited is proprietary to the group. It is confidential, legally privileged and protected by law. Standard Bank does not own and endorse any other content. Views and opinions are those of the sender unless clearly stated as being that of the group. The person addressed in the e-mail is the sole authorised recipient. Please notify the sender immediately if it has unintentionally reached you and do not read, disclose or use the content in any way. Standard Bank can not assure that the integrity of this communication has been maintained nor that it is free of errors, virus, interception or interference. ___________________________________________________________________________________________________________________________________ From jurrubin at earthlink.net Tue Sep 14 00:16:18 2004 From: jurrubin at earthlink.net (David Smart) Date: Mon, 13 Sep 2004 09:16:18 -0500 (GMT-05:00) Subject: [RQ-Rules] More Citybook Message-ID: <807315.1095084978385.JavaMail.root@grover.psp.pas.earthlink.net> I've found them to be essentially "close enough" for my purposes of my campaigns. YMMV. David -----Original Message----- From: "Den, Tony T" Sent: Sep 13, 2004 2:17 AM To: RQ Rules List Subject: [RQ-Rules] More Citybook While discussing city type suppliments, I recently obtained a copy of City of Lei Tabor (SP). Now its obviously very old and made for RQII and I have only ever played RQIII. The stats ofor allt he personalities etc still look pretty usable, would it be wise to use them staright or should some adjustments to certain stats be made? From Tony.Den at standardbank.co.za Tue Sep 14 00:23:16 2004 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Mon, 13 Sep 2004 16:23:16 +0200 Subject: [RQ-Rules] More Citybook Message-ID: <52B26EB23446704C801FCF722CF8D2063F2800@scmbjhbmsg03.scmbdirectory.com> Good stuff, its always nice to have a list of ready to use NPC's at hand. -----Original Message----- David Smart I've found them to be essentially "close enough" for my purposes of my campaigns. YMMV. David __________________________________________________________________________________________________________________________________ For information about the Standard Bank group visit our web site __________________________________________________________________________________________________________________________________ Disclaimer and confidentiality note Everything in this e-mail and any attachments relating to the official business of Standard Bank Group Limited is proprietary to the group. It is confidential, legally privileged and protected by law. Standard Bank does not own and endorse any other content. Views and opinions are those of the sender unless clearly stated as being that of the group. The person addressed in the e-mail is the sole authorised recipient. Please notify the sender immediately if it has unintentionally reached you and do not read, disclose or use the content in any way. Standard Bank can not assure that the integrity of this communication has been maintained nor that it is free of errors, virus, interception or interference. ___________________________________________________________________________________________________________________________________ From murfnmurf at suscom.net Thu Sep 16 05:38:53 2004 From: murfnmurf at suscom.net (murfnmurf at suscom.net) Date: Wed, 15 Sep 2004 15:38:53 -0400 Subject: [RQ-Rules] That Pesky Fachan In-Reply-To: <52B26EB23446704C801FCF722CF8D2063F27B9@scmbjhbmsg03.scmbdirectory.com> Message-ID: Hi gang, Well, the work on my take on the RQ Bestiary continues--slowly---and I thought I'd share this "new" Fachan---or *my* modification of it at any rate. Looking for information on this beastie proved to be pretty difficult. The information I found on the WWWeb was *sparse* at best, but I didn't let that stop me.... So here you go: THE FACHAN The fachan is a huge, cyclopean monstrosity; all thick, twisted muscle, and usually ranging from 2.2-4m in height, though dwarf specimens have occasionally been spotted. The fachan's huge, misshapen, heavy-jawed head makes up fully half of its body, and rises, neckless, from its massive chest. It has a single, huge eye in the center of its face, and its wide mouth is packed with jagged, yellowed teeth and fangs. The fachan has a single gnarled, grotesquely-proportioned leg supporting it beneath, which ends in a massive foot with many thick, hairy toes evenly-spaced around it; enabling the fachan to balance and maneuver easily; hopping about with surprising speed and agility. Its ability to leap high into the air or across a stream or chasm from a stationary position makes the fachan a formidable opponent. A fachan is able to leap a distance of as much as 1/3 its STR in meters, either long or high, in a single bound, and may jump once every-other SR, starting on its DEX SR. If a fachan is knocked down, a roll of DEX x5 is required for it to regain its footing; during which time it can do nothing else that melee round. The creature similarly has a single powerful, equally grotesque arm with a heavy-knuckled, clawed hand protruding from the middle of its chest. The fachan's thick, coarse skin ranges in color from grey-green to pitch black, and is covered by patches of long, matted, dark brown to blue-black hair. Its torso is covered with a thick coat of filthy, matted, dark blue feathers which appear to be ruffle when it attacks. A shock of the same dark blue feathers rises up, like a cock's comb, from the crown of the fachan's hideous head, before cascading down like a mane. This tuft is magically strong, and it is said that a mountain might be more easily uprooted. It is unknown why anyone would *want* to uproot these feathers, or what exactly would happen if it occurred. The fachan's appearance is so hideous that anyone seeing it may be scared to death. Each melee round, anyone looking on the fachan must succeed with a CON x5 roll or be demoralized as per the Spirit magic spell. A fumbled CON roll indicates the viewer instead dies of fright. Fachans are immune to their own appearance and to that of other fachans (on the rare occasion of meeting another). Normally solitary, these vicious, spiteful monsters haunt the rugged hills and mountains of Ireland and Scotland. The bane of travelers, the favorite ploy of these monstrous ogres is to pursue or ambush passers-by; pouncing on them from behind and either fatally biting, or clubbing the unfortunate victim to the ground. The fachan typically carries a large, spiked club or an axe in its one hand. Fachans have poor depth-perception and rarely use missiles. Fachan Characteristics Average STR 4D6+22 36 Move 12 Leap CON 4D6+12 26 Hit Points 31 SIZ 4D6+22 36 Fatigue 62 INT 2D4+6 11 POW 3D6 10-11 DEX 1D6+6 9-10 APP 1D6 3-4 _________________________________________________ Hit Location (D20) AP/HP Leg 01-05 6/ 10 Abdomen 06-08 10/ 10 Chest 09-11 10/ 12 Arm 12-14 6/ 10 Head 15-20 6/ 10 _________________________________________________ Weapon SR Attk% Damage Parry% Pts Fist 6 50+11 1D6+3D6 50-15 --- Bite 6 50+11 1D10+3D6 --- --- Spiked club 4 50+11 2D6+4+3D6 50-15 10 Axe 4 50+11 2D6+2+3D6 50-15 10 Appearance 1 Auto Scared to Death --- -- Notes: A fachan's weapon often has poison smeared over it. The fachan's weapons are effectively standard RQ 2H weapons weilded one-handed by the fachan. The spiked club is effectively a 2H Maul getting +2 to damage because of all the spikes. The fist can, with a wsuccessful hit, either inflict damage or grab a target. If grabbed, the victim is pulled to the fachan's mouth, where it takes a bite 3 SR later. The statistics above are a minimum---a given fachan may well have 90% or more skill at using his chosen weapon. Skills: Climb 20-16, Jump 150-16, Ride 00, Swim 00, Listen 80+10, Scan 80+10, Search 80+10. Armor: 6-pt skin plus 4 points of feathers on torso. Magic: The fachan's feathered crest has a STR holding it in place equal to twice that of the fachan itself. Should this tuft somehow be uprooted, the fachan will begin falling to pieces in the next 1D10 SR; falling into a heap completely in 1D3 melee rounds. Fachans are not strong on magic using, except for enchanted weapons. Fachans with magic may learn any variety; most frequently knowing primitive Spirit magic. Note that I couldn't find any reason why you'd *want* to uproot the thing's head-feathers, so I worked up a reason that I included in the magic notes above. If you don't care for the falling apart thing, why feel free to work up some other mechanic :) Best -Ken Murphy- From murfnmurf at suscom.net Thu Sep 16 05:41:14 2004 From: murfnmurf at suscom.net (murfnmurf at suscom.net) Date: Wed, 15 Sep 2004 15:41:14 -0400 Subject: [RQ-Rules] That Pesky Fachan In-Reply-To: Message-ID: Damn! When I sent the email, my neat columns went wonky. Hope the stats and weapon information is easily decipherable :) -Ken- From carpgachair at yahoo.com Thu Sep 16 06:16:50 2004 From: carpgachair at yahoo.com (Paul Cardwell) Date: Wed, 15 Sep 2004 13:16:50 -0700 (PDT) Subject: [RQ-Rules] That Pesky Fachan In-Reply-To: Message-ID: <20040915201650.73558.qmail@web51303.mail.yahoo.com> I have been working on a dictionary of RPG terms and fachan is one of seven of which I have not been able to find an etymology. Can anyone help? It is also one of a couple hundred of which the date of first recorded use is unfindable. Proper dictionaries need both, and I do want to be proper. :-) However, about 1400 terms are complete. Paul Cardwell _______________________________ Do you Yahoo!? Declare Yourself - Register online to vote today! http://vote.yahoo.com From gkahla at chromebob.com Thu Sep 16 08:25:28 2004 From: gkahla at chromebob.com (Gerall Kahla) Date: Wed, 15 Sep 2004 17:25:28 -0500 Subject: [RQ-Rules] That Pesky Fachan In-Reply-To: <20040915201650.73558.qmail@web51303.mail.yahoo.com> References: <20040915201650.73558.qmail@web51303.mail.yahoo.com> Message-ID: <4148C158.5050501@chromebob.com> Paul Cardwell wrote: > I have been working on a dictionary of RPG terms and > fachan is one of seven of which I have not been able > to find an etymology. Can anyone help? I believe that 'fachan' is Scottish in origin. Beyond that, I have no real clue... However, if they are like any of the other faerie of the Brittish Isles, they're quite nasty! > It is also one of a couple hundred of which the date > of first recorded use is unfindable. Roleplaying refers to many of the myths and legends which have shaped the cultures we've been brought up in. Tracking down dates like this is a Hero's Challenge if I've ever heard of one! > Proper dictionaries need both, and I do want to be > proper. :-) However, about 1400 terms are complete. Is this compilation available anywhere online? Best of luck with 'fachan'. -- Gerall Kahla / gkahla / autom4tic / the Celestial Mechanic [http://chromebob.com/] From DevinC at aol.com Thu Sep 16 09:00:40 2004 From: DevinC at aol.com (DevinC at aol.com) Date: Wed, 15 Sep 2004 19:00:40 -0400 Subject: [RQ-Rules] Found from days of yore Message-ID: <027BE44A.6BDA196C.00047AF1@aol.com> The old Judges Guild is back and they posted some old Pegasus magazines online. While perusing, I found this: http://www.judgesguild.net/guildhall/pegasus/pegasus_02/treasuresrunequest.shtml It is a set of Plunder like treasures from Mr. Rudy Kraft. Devin From jurrubin at earthlink.net Thu Sep 16 09:02:22 2004 From: jurrubin at earthlink.net (D. Smart) Date: Wed, 15 Sep 2004 18:02:22 -0500 Subject: [RQ-Rules] That Pesky Fachan In-Reply-To: <20040915201650.73558.qmail@web51303.mail.yahoo.com> References: <20040915201650.73558.qmail@web51303.mail.yahoo.com> Message-ID: <4148C9FE.6020001@earthlink.net> Paul, Apparently, the critter is from Scotland. See the website below. http://www.geocities.com/jade15us/fachan.html There's also an illustration of one. David Paul Cardwell wrote: >I have been working on a dictionary of RPG terms and >fachan is one of seven of which I have not been able >to find an etymology. Can anyone help? > >It is also one of a couple hundred of which the date >of first recorded use is unfindable. > >Proper dictionaries need both, and I do want to be >proper. :-) However, about 1400 terms are complete. > >Paul Cardwell > > > >_______________________________ >Do you Yahoo!? >Declare Yourself - Register online to vote today! >http://vote.yahoo.com >_______________________________________________ >RQ-Rules mailing list >RQ-Rules at crashbox.com >http://www.crashbox.com/rq-rules >http://www.crashbox.com/mailman/listinfo.cgi/rq-rules > > > From jurrubin at earthlink.net Thu Sep 16 09:03:47 2004 From: jurrubin at earthlink.net (D. Smart) Date: Wed, 15 Sep 2004 18:03:47 -0500 Subject: [RQ-Rules] That Pesky Fachan In-Reply-To: <4148C158.5050501@chromebob.com> References: <20040915201650.73558.qmail@web51303.mail.yahoo.com> <4148C158.5050501@chromebob.com> Message-ID: <4148CA53.70305@earthlink.net> Nerts. I _knew_ I should have looked at all the answers before I posted. Apologies for the wasted bandwidth. David Gerall Kahla wrote: > > Paul Cardwell wrote: > >> I have been working on a dictionary of RPG terms and >> fachan is one of seven of which I have not been able >> to find an etymology. Can anyone help? > > > I believe that 'fachan' is Scottish in origin. Beyond that, I have no > real clue... However, if they are like any of the other faerie of the > Brittish Isles, they're quite nasty! > From Tony.Den at standardbank.co.za Mon Sep 20 15:53:29 2004 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Mon, 20 Sep 2004 07:53:29 +0200 Subject: [RQ-Rules] Converting Old D&D Modules Message-ID: <52B26EB23446704C801FCF722CF8D2063F28D6@scmbjhbmsg03.scmbdirectory.com> Hi All Someone on the list was/is busy converting some of the old classic D&D/AD&D modules to work with RQ. was recently reading some of my ancient Dragon magazines and saw a short module that I believe could benefit from conversion. My question is this: Do you scan in the modules and use a OCR program to bring them into a document, or do you retype the lot from scratch. I assume the rest is simply a task of replacing monsters and removing D&D rule specific stuff in favour of RQ equivalents. T?ny Den aka tiberius at runequest.za.org visit www.runequest.za.org __________________________________________________________________________________________________________________________________ For information about the Standard Bank group visit our web site __________________________________________________________________________________________________________________________________ Disclaimer and confidentiality note Everything in this e-mail and any attachments relating to the official business of Standard Bank Group Limited is proprietary to the group. It is confidential, legally privileged and protected by law. Standard Bank does not own and endorse any other content. Views and opinions are those of the sender unless clearly stated as being that of the group. The person addressed in the e-mail is the sole authorised recipient. Please notify the sender immediately if it has unintentionally reached you and do not read, disclose or use the content in any way. Standard Bank can not assure that the integrity of this communication has been maintained nor that it is free of errors, virus, interception or interference. ___________________________________________________________________________________________________________________________________ From leonbk at yahoo.com Mon Sep 20 23:11:45 2004 From: leonbk at yahoo.com (Leon Kirshtein) Date: Mon, 20 Sep 2004 06:11:45 -0700 (PDT) Subject: [RQ-Rules] Converting Old D&D Modules In-Reply-To: <52B26EB23446704C801FCF722CF8D2063F28D6@scmbjhbmsg03.scmbdirectory.com> Message-ID: <20040920131145.25077.qmail@web41113.mail.yahoo.com> --- "Den, Tony T" wrote: > Hi All > > Someone on the list was/is busy converting some of > the old classic D&D/AD&D > modules to work with RQ. I have been doing a lot of this. > My question is this: Do you scan in the > modules and use a OCR > program to bring them into a document, or do you > retype the lot from > scratch. I usually looked for a module which is already n electronic format, so I did not have to worry about that. > I assume the rest is simply a task of > replacing monsters and > removing D&D rule specific stuff in favour of RQ > equivalents. It depends. In some modules you may wish to remove some monsters all together, since RQ combat is much more deadly. Also D&D tends to thrive of monster ambiguity, you may wish to simplify this, for example i have combined the various humaniod races and made most of them orcs. ===== Leon Kirshtein www.godlearner.d2g.com _______________________________ Do you Yahoo!? Express yourself with Y! Messenger! Free. Download now. http://messenger.yahoo.com From Tony.Den at standardbank.co.za Tue Sep 21 01:15:47 2004 From: Tony.Den at standardbank.co.za (Den, Tony T) Date: Mon, 20 Sep 2004 17:15:47 +0200 Subject: [RQ-Rules] Converting Old D&D Modules Message-ID: <52B26EB23446704C801FCF722CF8D2063F292A@scmbjhbmsg03.scmbdirectory.com> Thanks mate, I am going to try an OCR approach and see how it goes. -----Original Message----- From: rq-rules-bounces at crashbox.com Leon Kirshtein I have been doing a lot of this. I usually looked for a module which is already n electronic format, so I did not have to worry about that. It depends. In some modules you may wish to remove some monsters all together, since RQ combat is much more deadly. Also D&D tends to thrive of monster ambiguity, you may wish to simplify this, for example i have combined the various humaniod races and made most of them orcs. __________________________________________________________________________________________________________________________________ For information about the Standard Bank group visit our web site __________________________________________________________________________________________________________________________________ Disclaimer and confidentiality note Everything in this e-mail and any attachments relating to the official business of Standard Bank Group Limited is proprietary to the group. It is confidential, legally privileged and protected by law. Standard Bank does not own and endorse any other content. Views and opinions are those of the sender unless clearly stated as being that of the group. The person addressed in the e-mail is the sole authorised recipient. Please notify the sender immediately if it has unintentionally reached you and do not read, disclose or use the content in any way. Standard Bank can not assure that the integrity of this communication has been maintained nor that it is free of errors, virus, interception or interference. ___________________________________________________________________________________________________________________________________