From: owner-rq-rules-digest To: rq-rules-digest@hops.wharton.upenn.edu Subject: RQ Rules Digest: V1 #11 Reply-To: rq-rules Errors-To: owner-rq-rules-digest Precedence: bulk Content-Return: Prohibited Return-Path: owner-rq-rules-digest RQ Rules Digest: Saturday, 12 November 1994 Volume 01 : Number 011 RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to say "Yeah, I agree." Those who do will be lynched. 2. Use an appropriate Subject line. RQR: will be prepended to it. 3. Do not engage in a point-by-point analysis or rebuttal of another person's message. It is too confusing for others to follow, qualifies as nit-picking, and it usually leads to flame wars. 4. There is no number 4. TABLE OF CONTENTS RQR: Alternative POW gains RQR: Re: Brandonquest (revised) RQR: testing RQR: Re: BRANDONQUEST - Knockback Re: RQR: Re: RQ Rules Digest: V1 #7 ---------------------------------------------------------------------- From: Graeme A Lindsell Date: Fri, 11 Nov 1994 16:54:44 +1100 (EST) Subject: RQR: Alternative POW gains Steven E Barnes replies: >POW is treated like any other stat; it is trainable. POW loss is >usually not permanent, but is recovered at a very slow rate, compared >to MP recovery. In my campaign, I am using a recovery rate of POW/10 >points per season. Thus a character who had trained her POW up to 20 >would recover 1 POW every 4 weeks. Certainly seems to be a neat system, and standardises all of the characteristics. Was your recovery rate rounded to the nearest integer (as is standard in RQ)? Your given rate of recovery is a bit high for my tastes: I'd be inclined to set the recovery rate at around POW/6 per year. The average (POW11-13) character might be able to get 2 points of sacrifice rune magic per year. >it is typically 10 for a priest 10? Once you take out the minimum necessary to be a priest in most cultures (1 point of Spellteaching, Divination, Sanctify and Worship) the character can only know 6 points of rune magic, which given it's rate of recovery is pretty meagre. >I consider current (and AiG) enchantment rules to be broken, so I just wing it >when it comes to enchantments. I tend to agree with you here. >(As an additional note, I consider the current system of POW sacrificing >to be broken; it works OK if you assume that characters gain POW at a >reasonable rate; however, when dealing with non-humans such as dryads >and hags, they can gain POW at a ludicrous rate. An then there are >chaotics with the +4d6 POW feature...) However, these are rarely PC's. Elves and Ogres can be, and their 26 max POW gives them a big advantage in the long term. I have always liked the idea of sacrificing parts of your soul to a god for power. In fact, I find it the most attractive part of the RQ magic system. It's the system by which it works is flawed IMO. Graeme Lindsell ------------------------------ From: Truls.Parsson@eua.ericsson.se (Truls Parsson) Date: Fri, 11 Nov 94 08:52:19 +0100 Subject: RQR: Re: Brandonquest (revised) Brandon Brylawski wrote: >SPIRIT COMBAT. >Spirit Combat is performed like regular combat, except that one's attack is >equal to POW x 5%, and one's defense is equal to POW x 5%. >A character being attacked who does not actively defend uses half this >percentage. Having low magic points decreases your skills: for every full >POW/4 mps cast/lost, attack and defense skill are at -10%. If you change spirit combat in this way it would be natural to also change your rules for spirit magic the same way. Thus instead of having MP vs POW you would have POW* vs POW*. By POW* I mean POW reduced as a above due to low MP. - -Truls ------------------------------ From: Mystic Musk Ox Date: Fri, 11 Nov 94 8:52 BST Subject: RQR: testing hi, sorry about this, but I'm just testing...I don't seem to have received any mail from this list or the RQ Daily for the past few days... mark ------------------------------ From: "J. Eric Baldeschwieler" Date: Fri, 11 Nov 1994 11:49:19 -0800 Subject: RQR: Re: BRANDONQUEST - Knockback > KNOCKBACK : > > For every 10 points of damage inflicted, regardless of armor, the person > struck must roll DEX x 5 or fall, and is pushed back 1 meter. Very large > people suffer less. If the attack _roll_ (not the effect) was a special Why not combine your "Very Large" rule into the basic mechanism by saying for each SIZ points of damage inflicted? ------------------------------ From: George W Harris Date: Fri, 11 Nov 1994 20:50:19 -0500 Subject: Re: RQR: Re: RQ Rules Digest: V1 #7 Here's a thought on spirit combat mechanics. It takes some inspira- tion from Pendragon and some for a method of making combats between opponents with vastly different skills, but both >100%, interesting that was proposed on the playtest list. Depending on the opponent's POWs (or MPs in the case of a creature without permanent POW) you use a multiplier such that the multiplier times the higher POW is less than 100, but increasing the multiplier by one would put the product over 100 (eg if the higher POW was 15, the multiplier would be 6, since 6*15=90 but 7*15=105). Then the opponents make opposed POW* multiplier rolls (oops, make that MP*multiplier rolls) a la Pendragon, and whoever succeeded and rolled higher wins that round, and reduces their opponent's MPs by 1 or 1d3 or some number dependent on however many MPs they started with. So, if A had a 17 POW and 13 MPs and B had a 13 POW and 13 MPs, they characters would make opposed MP*5 rolls. If A rolled 55 and B a 13, A would win, since both are under MP*% and 55>13. If A rolled 75 & B 13, how- ever B would win since only B succeeded in the roll. A fairly simple system, easy to run, and pretty fast. - -- George W. Harris gharris@jade.tufts.edu Dept. of Mathematics Tufts University Doesn't the fact that there are *exactly* 50 states seem a little suspicious? ------------------------------ End of RQ Rules Digest: V1 #11 ****************************** This is the bottom of the RuneQuest Rules Digest. RuneQuest is a trademark of Avalon Hill, and Glorantha is a trademark of Chaosium. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval. Send electronic mail to Majordomo@hops.wharton.upenn.edu with "help" in the body of the message for subscription information on this and other mailing lists.