From: owner-rq-rules-digest To: rq-rules-digest@hops.wharton.upenn.edu Subject: RQ Rules Digest: V1 #76 Reply-To: rq-rules Errors-To: owner-rq-rules-digest Precedence: bulk Content-Return: Prohibited Return-Path: owner-rq-rules-digest RQ Rules Digest: Friday, 10 February 1995 Volume 01 : Number 076 RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to say "Yeah, I agree." Those who do will be lynched. 2. Use an appropriate Subject line. RQR: will be prepended to it. 3. Do not engage in a point-by-point analysis or rebuttal of another person's message. It is too confusing for others to follow, qualifies as nit-picking, and it usually leads to flame wars. 4. There is no number 4. TABLE OF CONTENTS David Dunham via RadioMail RQR: Battle Magic; RuneGrognards ---------------------------------------------------------------------- From: David Dunham (via RadioMail) Date: Thu, 9 Feb 1995 20:26:03 -0800 Subject: RQR: re: Battle Magic; RuneGrognards >From: Tim Leask >If we are looking at the possibility of a focussing skill how about looking >at battle magic spells themselves and see if they can be improved. >I never liked the total game construct of variable battle magic spells >like bladesharp. Characters should simply know the spell bladesharp. >IMHO the variable effect should be at the time of casting. While this is exactly what I do in PenDragon Pass, I think backward compatibility suffers big time -- it's true you could tell people to ignore the "4" in "Bladesharp 4" in a published scenario, but this is a definition of the character's abilities (not just some mechanically computed number like SR). >From: ANDOVER@delphi.com >So let's get this straight: we are talking about a game called Runequest, >which won't mention runes? I don't think that you have to be a grognard >to see a problem here! If I am a newbie to the game, I would expect it >to have something about questing for runes! Or is this bad old grognard >thinking? Jim Chapin Obviously you didn't start off with 3rd edition, or you would see nothing new about a game called RuneQuest with no runes in it. ------------------------------ End of RQ Rules Digest: V1 #76 ****************************** This is the bottom of the RuneQuest Rules Digest. RuneQuest is a trademark of Avalon Hill, and Glorantha is a trademark of Chaosium. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval. Send electronic mail to Majordomo@hops.wharton.upenn.edu with "help" in the body of the message for subscription information on this and other mailing lists.