From: owner-rq-rules-digest To: rq-rules-digest@hops.wharton.upenn.edu Subject: RQ Rules Digest: V2 #254 Reply-To: rq-rules Errors-To: owner-rq-rules-digest Precedence: bulk Content-Return: Prohibited Return-Path: owner-rq-rules-digest RQ Rules Digest: Tuesday, 14 May 1996 Volume 02 : Number 254 TABLE OF CONTENTS Frank Rafaelsen Fatigue rules, and heroquesting Alain RAMEAU Fatgue rules again, ... and again owner-rq-rules@hops.wharton. Adamant ian i. gorlick fatigue and ENC RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. When paraphrasing you demonstrate exactly how well you understand the point someone was trying to make. 4. There is no number 4. ---------------------------------------------------------------------- From: Frank Rafaelsen Date: Sun, 12 May 1996 19:39:24 +0200 (MET DST) Subject: Fatigue rules, and heroquesting Hmm somebody on this list suggested that people could have a couple of free faigue levels. What a great idea! An example of such an system could be: Con fatigue lvls 3-7 1 8-12 2 13-17 3 18-20 4 Encubrance Fatigue mod. ->1/2 str -0 1/2 -1 str -1 1 - 1 1/2 str -2 1 1/2 - 2 str -3 You would lose a level when you rolled over 75 + con. And each lvl below zero would give you -10% and +1sr Recording this would be simple. You could draw, lets say, 10 boxes on your character sheet. Just encircle the number bonys levels. It would just be a matter of filling in boxes as you fail rolls. Could this be used with magic too? I don't know. You could have two fatigue thresholds (75 + con and 75 + pow). From this you could subtract 10% pr point in the spell. But you would still only lose one level if you fail. Spirits could give several free fatigue levels. Still thinking on it... Perhaps it would be better to reverse the numbers on the % die to find out if you lose a fatigue level? Btw, since there has been a Heroquest debate here recently I'm going to share my humble thought on the subject (I'm allways thinking about HQ) First of all we need a scale. Even if I don't like tables, I've allways admired the scale table in the MasterBook system. I belive HQ could have something similar. I'm not sure about the scale yet, but what about a increase by a factor of ten per fifth point? (1=1, 5=10, 10=100, 15=1000, 20=10000) A table like this could solve a lot of problems. For instance a hero with 1000 followers could get a plus 10 bonus to his rolls on the hero plane (Pendragon scale). We would just have to find out how many followers Harreks pet god is worth, and how many followers a dragons bulk is worth. This table could be used the other way to. A sword +100, would be worth +10% to your community if you quested for them. Runes: Now these buggers are difficult. But what about something like disiplines in Mage? To invoke them you'de have to use a trait or a passion. Adding the bonus for followers of course. The difference between your level of contact with the rune, and the level of the effect you allso modify the roll. (What about 2 pr point, still in Pendragon style) Example: Nidegg the Humakt heroquester is wandering around in the underworld, when he stumbles onto the Tree Pits of Pain (one for each kind) where Ikadz torture his victims. Since he is an Sword of humakt he has two levels in the Death rune, and killing something is a second level power he doesn't have any modifiers here. Using his mercifull trait he tries to invoke the death rune and kills the lucky souls, or at least send them to their gods. A scale of contact with the rune could be: 1 Initiate 2 Rune level 3 High priest (or something like that) 4 Major hero 5 Avatar Powers by level for the Death Rune: 1 sense it's precence? 2 killing something on the god plane 3 severing relationships 4 severing concepts (?) :) 5 severing runes The power of each rune must be described a lot better than this, but it's a start. Note you can use several runes to do the same thing: You could use both the Illusion rune, and the truth rune to convince Tarkorr the Death Lizard you are worth listening to. The effects, and the traits used to invoke them would be different. And last a question: Are humans tied to all of the elemental runes? This could be used for several cool effects. Severing youself from the storm rune so that you don't have to breath, severing yourself from the earth rune so you don't have to eat etc (This would of cours have negative effects: no earth rune no kids etc) You would never be able to manipulate this element again, but it can not affect you either. Humbly Frank Rafaelsen rafael@nvg.unit.no "Si fallor, sum" ------------------------------ From: Alain_RAMEAU_at_03__paris__tep@internet.total.fr (Alain RAMEAU) Date: Mon, 13 May 1996 10:27:44 +0200 Subject: Fatgue rules again, ... and again A possible system of fatigue could mix both the fatigue points system and the roll system over a certain level. It could work as follows : Each time a character intends an action which could use fatigue (all physical actions IMO, but also magic use), you also use the roll made for purpose of fatigue (whether succeeded or failed) : if the roll is over the Fatigue Points of the character (as diminished by ENC and previous exhaustion), he loses 1 FP (or 2 for harsh physical actions). If the roll is under that level, he does not lose any FP for that action. If the character has negative FP level, he loses 1 FP at each roll. An optional system could be to take into account also the level of success of the skill: fumble means 3FP, simple failure or simple succes means 2 FP, special and critical (provided the roll is still over the FP level) means 1 FP loss only. Alain. ------------------------------ From: owner-rq-rules@hops.wharton.upenn.edu Date: Tue, 14 May 1996 13:29:49 -0900 (PDT) Subject: Re: Adamant I distinctly remember the Adamant spike in G-mountain - we spent many futile hours trying to remove the stupid thing, we even thought of trying to enlist Gon Orta's (sp?) help. Mark Groff ------------------------------ From: "ian (i.) gorlick" Date: Tue, 14 May 1996 17:43:00 -0400 Subject: fatigue and ENC Colin Watson: The ENC and fatigue rules do not cover giants properly. Yes, a giant has more STR and SIZ and can therefor carry more ENC. However STR and SIZ are non-linear values, they are based on the log2 of the muscular force and mass of the being. Meanwhile ENC is linearly based on the mass of the object. For example, under the current rules an elephant would be encumbered if it carried about 100 ENC. That is merely 100 kg in the linear encumbrance system. But historically an elephant can go into battle with a mahout and 4 men in a howdah. I happen to like the log scale for STR and SIZ. It makes a lot of sense. The problem is that it is incompatible with a linear scale for ENC. ------------------------------ End of RQ Rules Digest: V2 #254 ******************************* This is the bottom of the RuneQuest Rules Digest. RuneQuest is a trademark of Avalon Hill, and Glorantha is a trademark of Chaosium. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval. Send electronic mail to Majordomo@hops.wharton.upenn.edu with "help" in the body of the message for subscription information on this and other mailing lists. WWW material at http://hops.wharton.upenn.edu/~loren/rolegame.html