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Subject:   RQ Rules Digest: V3 #13
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RQ Rules Digest:           Monday, 5 August 1996       Volume 03 : Number 013


TABLE OF CONTENTS

Brad Stradley                 Re:email game
Guy Hoyle                     So this is a dead sorta list
Delecti@aol.com               Medieval Spain RQ campaign
Martin Declan Kelly           Yup.. it's a rules question...
Delecti@aol.com               Yup.. it's a rules question...
                              [none]
Paul W. Stolar                So this is a dead sorta list
Paul W. Stolar                An actual question
Richard STAATS                Check out my website
Nicholas Marcelja             So this is a dead sorta list
Nicholas Marcelja             Yup.. it's a rules question...
Brad Stradley                 An actual question
JMack34@aol.com               shadow cats
JMack34@aol.com               spain
Chris Klug                    e-mail game
Chris Klug                    So this is a dead sorta list
LEGRAND Pascal                Medieval Spain RQ campaign

RULES OF THE ROAD

1. Do not include large sections of a message in your reply. Especially
   not to add "Yeah, I agree" or "No, I disagree." Or be excoriated.
   If someone writes something good and you want to say "good show"
   please do.  But don't include the whole message you praise.
2. Use an appropriate Subject line.
3. Learn the art of paraphrasing:  Don't just quote and comment on a
   point-by-point basis.  When paraphrasing you demonstrate exactly
   how well you understand the point someone was trying to make.
4. There is no number 4.

----------------------------------------------------------------------

From: Brad Stradley <wstrad@tenet.edu>
Date: Sun, 4 Aug 1996 22:56:20 -0500 (CDT)
Subject: Re:email game

If you wish to play you will need to create an RQ character and 
background.  If you wish I can generate a background for you.

TTFN,
 Brad


------------------------------

From: Guy Hoyle <guyhoyle@chrysalis.org>
Date: Mon, 05 Aug 1996 00:43:52 -0500
Subject: Re: So this is a dead sorta list

At 10:48 PM 8/4/96 -0400, you wrote:
>If anyone is interested, I'll send them the rules I'm using for my upcoming
>Medieval Spain RQ campaign.
>
>I posted a very similar version of them on this list about a year and a half
>ago when I was doing my Steeleye Span RQ game.

I'd like to see both versions (I must've missed the Steeleye Span ones,
though I remember you talking about the subject).

Thanks,

GUY


------------------------------

From: Delecti@aol.com
Date: Mon, 5 Aug 1996 01:51:17 -0400
Subject: Re: Medieval Spain RQ campaign

<< If anyone is interested, I'll send them the rules I'm using for my
upcoming
Medieval Spain RQ campaign. >>

Aloha Steve,
I'd like a copy please!

Mahalo!
Scott


------------------------------

From: Martin Declan Kelly <declan@teleport.com>
Date: Sun, 4 Aug 1996 23:16:26 -0700 (PDT)
Subject: Yup.. it's a rules question...

Does a sufficiently strong dispel/dismiss magic targeted at the
control/command spell on a controlled/commanded creature remove that control?

What do folks think will result? The creature will continue to carry out
it's last command until completed, or vanish back to wherever it came from,
or turn in wrath on the caster of the control spell?

Currently we're playing it that it dispels the control and the creature
makes the best exit available to it.

I imagine, if it *does* work, that casting a protection spell on the same
creature would work as a 'soak', unless the caster knew the exact type of
control/command spell used... whether spirit or divine, whether control
salamander (for instance) or control cult spirit... (one can only target a
spell specifically when one knows what it is)...

Thoughts?

Martin
- --
We are all in the gutter, but some of us are looking at the stars...
                                                          - Oscar Wilde
o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o
Martin Declan Kelly                               <declan@teleport.com>
Teleport Internet Services Senior Tech Support  <supportm@teleport.com>
           My view and opinions are my own; go get your own           
                 http://www.teleport.com/~declan/                     
o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o


------------------------------

From: Delecti@aol.com
Date: Mon, 5 Aug 1996 05:04:32 -0400
Subject: Re: Yup.. it's a rules question...

<< Does a sufficiently strong dispel/dismiss magic targeted at the
control/command spell on a controlled/commanded creature remove that
control?>>

Yes.
 
<<What do folks think will result? The creature will continue to carry out
it's last command until completed, or vanish back to wherever it came from,
or turn in wrath on the caster of the control spell?>>

Depends upon the creature. Most creatures without INT will leave. Those with
INT will have different responses depending upon many circumstances (i.e. get
revenge, etc.)
 
<<Currently we're playing it that it dispels the control and the creature
makes the best exit available to it.>>

Like I said it really depends and sometimes the creature will still floow the
casters orders (if say it is a cult spirit, it is helping a follower of that
cult, and is in no danger of being destroyed)
 
<<I imagine, if it *does* work, that casting a protection spell on the same
creature would work as a 'soak', unless the caster knew the exact type of
control/command spell used... whether spirit or divine, whether control
salamander (for instance) or control cult spirit... (one can only target a
spell specifically when one knows what it is)...>>

I reward the ones who take those spells (mostly Tricksters for some reason)
with the fact that if they are targeting a "control/command/dominate" spell,
that it does not matter which type it is.
 
<< Thoughts? >>

Not many this time of nite.

Aloha,
Scott Knowles
aka
Delecti@aol.com
Try Delecti's Lore Library in the Upland Marsh (WEB) at:
ftp://members.aol.com:/delecti/Upland_Marsh/Lore_Library

"They're evolving right in front of my eyes.  If you see something this big
with eight legs crawling your way, let me know.  I have to kill it before it
develops language skills."
- -Ambassador Londo Mollari, Babylon 5

------------------------------

From: 
Date: 
Subject: [none]


------------------------------

From: "Paul W. Stolar" <pstolar@ic.waseca.mn.us>
Date: Mon, 05 Aug 1996 05:27:49 -0700
Subject: Re: So this is a dead sorta list

SPerrin@aol.com wrote:
> 
> Gee,
> 
> this list was going hot and heavy about two months ago. I still have things
> on my incoming mail list I need to archive for later grokking.
> 
> If anyone is interested, I'll send them the rules I'm using for my upcoming
> Medieval Spain RQ campaign.
> 
> I posted a very similar version of them on this list about a year and a half
> ago when I was doing my Steeleye Span RQ game.
> 
> Steve Perrin

I would love to see them.

------------------------------

From: "Paul W. Stolar" <pstolar@ic.waseca.mn.us>
Date: Mon, 05 Aug 1996 05:34:04 -0700
Subject: An actual question

Does anyone have a decent create familiar spell? I did not like the RQ3 
version, and I heard that there are other versions out there.

------------------------------

From: "Richard STAATS" <rstaats@mail.lmi.org>
Date: Mon, 05 Aug 96 08:19:19 EST
Subject: Check out my website

     Greetings!
     
          Things have been slow lately on the RQ Rules list here.  Have 
     things been more active on the Gloranthan and Digest lists?
     
          If you have time, please check out my website at
     http://198.3.128.48/staats2.htm
     
          I have a bunch of RQ/Glorantha inspired items posted there.  
     Basically, it was all run as an RQ variant.
     
          Be curious to here your feedback.
     
          Servicum tibi,
     
          Rich
     

------------------------------

From: nam@grendal.rain.com (Nicholas Marcelja)
Date: Mon, 5 Aug 96 06:39:01 PST
Subject: Re: So this is a dead sorta list

:At 10:48 PM 8/4/96 -0400, you wrote:
:>If anyone is interested, I'll send them the rules I'm using for my upcoming
:>Medieval Spain RQ campaign.
:>
:>I posted a very similar version of them on this list about a year and a half
:>ago when I was doing my Steeleye Span RQ game.
:
I would also like to see the rules modifications. Email ? 
would these be too large to post to the list?

Nicholas Marcelja 
pacifier.com!grendal!nam     
nam@grendal.rain.com               Genie : N.Marcelja
marcelja@sharpwa.com          Compuserve : 76056,753

------------------------------

From: nam@grendal.rain.com (Nicholas Marcelja)
Date: Mon, 5 Aug 96 06:37:58 PST
Subject: Re: Yup.. it's a rules question...

:Does a sufficiently strong dispel/dismiss magic targeted at the
:control/command spell on a controlled/commanded creature remove that control?
:
:What do folks think will result? The creature will continue to carry out
:it's last command until completed, or vanish back to wherever it came from,
:or turn in wrath on the caster of the control spell?
:
:Currently we're playing it that it dispels the control and the creature
:makes the best exit available to it.
I believe that this is correct, Unless you can cast a control/command spell
right away.

:
:I imagine, if it *does* work, that casting a protection spell on the same
:creature would work as a 'soak', unless the caster knew the exact type of
:control/command spell used... whether spirit or divine, whether control
:salamander (for instance) or control cult spirit... (one can only target a
:spell specifically when one knows what it is)...
:
do not think so. 

:Thoughts?
:
:Martin
:--
:We are all in the gutter, but some of us are looking at the stars...
:                                                          - Oscar Wilde
:o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o
:Martin Declan Kelly                               <declan@teleport.com>
:Teleport Internet Services Senior Tech Support  <supportm@teleport.com>
:           My view and opinions are my own; go get your own           
:                 http://www.teleport.com/~declan/                     
:o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o
:


Nicholas Marcelja 
pacifier.com!grendal!nam     
nam@grendal.rain.com               Genie : N.Marcelja
marcelja@sharpwa.com          Compuserve : 76056,753

------------------------------

From: Brad Stradley <wstrad@tenet.edu>
Date: Mon, 5 Aug 1996 09:40:38 -0500 (CDT)
Subject: Re: An actual question

On Mon, 5 Aug 1996, Paul W. Stolar wrote:

> Does anyone have a decent create familiar spell? I did not like the RQ3 
> version, and I heard that there are other versions out there.
> 
Just bend the rules, or twist if you like.  Familiars are tools of the 
GM that occasionally are an aide to the players, too.  They are a 
fantastic mode for comic relief from tense situations.
Brad


------------------------------

From: JMack34@aol.com
Date: Mon, 5 Aug 1996 12:19:22 -0400
Subject: Re: shadow cats

hey i have a stats question. what are the stats for shadow cats? thanks

------------------------------

From: JMack34@aol.com
Date: Mon, 5 Aug 1996 12:21:14 -0400
Subject: Re: spain

I would love to see your rules for a spain campaign.

                                        thanks jm

------------------------------

From: Chris Klug <cklug@earthlink.net>
Date: Mon, 5 Aug 96 13:21:50 -0400
Subject: Re: e-mail game

Regarding the e-mail game, I've seen mention of this:

>If you have a 
>background generator, such as those by Central Casting

What is that?


Chris Klug


------------------------------

From: Chris Klug <cklug@earthlink.net>
Date: Mon, 5 Aug 96 13:21:55 -0400
Subject: Re: So this is a dead sorta list

Steve Perrin said:

>If anyone is interested, I'll send them the rules I'm using for my upcoming
>Medieval Spain RQ campaign.

Yes, I would be.

Chris Klug


------------------------------

From: LEGRAND Pascal <plegrand@pratique.fr>
Date: Mon, 5 Aug 1996 21:08:35 +-200
Subject: RE: Medieval Spain RQ campaign

<< If anyone is interested, I'll send them the rules I'm using for my
upcoming
Medieval Spain RQ campaign. >>

Me too please. Quiero jugar en una alternativa tierra porque me gusta mucho 
la Europa y sus estados...Sorry we have a translator breakdown, hold on 
please...Merci de m'envoyer ces regles...Ach scheize !
	Here we are, everything get repaired. So please I'd like to have suchh 
rules because I'm fond of Europe (especially during Renaissance and Dark 
Ages).

	And now some questions :
	- Do one of you use the sorcery system developed by Steve Mauer (sp?) that 
I found in the archives ?
	- Do one of you tried tp use the rules about Allegiance from the Elric! 
rpg ?

	It would be glad to have answers and comments...
	Au revoir

	Pascal





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------------------------------

End of RQ Rules Digest: V3 #13
******************************


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