From: owner-rq-rules-digest To: rq-rules-digest@hops.wharton.upenn.edu Subject: RQ Rules Digest: V3 #20 Reply-To: rq-rules Errors-To: owner-rq-rules-digest Precedence: bulk Content-Return: Prohibited Return-Path: owner-rq-rules-digest RQ Rules Digest: Thursday, 8 August 1996 Volume 03 : Number 020 TABLE OF CONTENTS Peter Maranci Runic sorcery offer Tal Meta (Whispered) Psionics, anyone? Steven R Lieb idea floating Larry Lo Herd Beasts Brad Stradley idea floating David Cake Runic sorcery offer RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. When paraphrasing you demonstrate exactly how well you understand the point someone was trying to make. 4. There is no number 4. ---------------------------------------------------------------------- From: Peter Maranci Date: Thu, 8 Aug 1996 22:38:29 -0400 (EDT) Subject: Runic sorcery offer Some time ago I wrote up an unusual system of Rune-based sorcery for RQ. It was posted to the Glorantha Digest's predecessor at least four or five years ago. Recently I offered it to the readers of the Digest, but had it called to my attention that it might be more appropriately offered here. I don't know what the level of duplication is between the two lists; no annoyance is intended for subscribers to both. If anyone would like an ASCII copy of the system, please drop me a line. Alternatively I'm willing to post it to the list, but at over 600 lines (10 pages) it's very long. I don't know if it would be appropriate. I also have two longish scenarios available to send: "Three Flowers", which features intrigue and murder at a large Voria festival, and "The Grey Company", which is a set of scenarios that take place in Pavis. Neither feature new rules, however. I do have a rule question, though. Can a ghost cast spells while remaining invisible? If it were to cast Disruption on a Befuddled character, what would the character's likely reaction be? I trust that I haven't been too off-topic... -->Pete - ----------------------------------------------------------------------- Peter Maranci pmaranci@tiac.net / maranci@tiac.net Malden, MA Editor, Interregnum RPG/Science Fiction APA/magazine -- email for info. Interregnum WWW home page: http://www.tiac.net/users/maranci/index.html ------------------------------ From: Tal Meta Date: Thu, 8 Aug 1996 22:01:07 -0400 (EDT) Subject: (Whispered) Psionics, anyone? I recently completed the latest draft of my psionics-for-RuneQuest system. If anyone would like a copy, shout. I'm going to be sending it to the Chaosium Digest, as it has a certain degree of portability to other BRP-based systems as well. (My campaign uses Sanity, for instance, and a couple of the psionic abilities affect it). ------------------------------ From: Steven R Lieb Date: Thu, 08 Aug 1996 21:39:59 -0500 Subject: idea floating Since I'm always a sucker for a NEW idea, here's one that i'd be interested in people's inputs on: For a combat system that models real life, maybe we should go backwards to the RQII defense skill. And (here's the kicker) make everyone's starting skills 100% with weapons. I mean think about it: If Joe Bozo picks up a sword for the FIRST time ever, and swings it at a character NOT DOING ANYTHING TO AVOID THE BLOW, he will hit (ok, except on a fumble). It's like swinging at a tree. true or false? however, if that character was dodging, Joe probably would miss. if Beowulf picks up the same sword, he'll hit too. however, if the target is dodging, it will effect Beowulf a LOT less than Joe Bozo. SO the idea is this, a combat system where the defender's actions reduce the chance to hit, and the attacker's skill is used to mitigate the defender's self protective actions. COULD THIS BE A WORKABLE CONCEPT UPON WHICH TO BUILD A COMBAT SYSTEM? - -Steve (liebx004@tc.umn.edu) ------------------------------ From: Larry Lo Date: Fri, 9 Aug 1996 10:45:16 +-800 Subject: Herd Beasts - ------ =_NextPart_000_01BB85DF.DB5C96A0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Hi, I am currently running a RQ3 compaign using the Balazar setting from = what I remember from RQ2 ie Griffin Mountain. One of the problems I encountered with RQ3, is that it does not have the = stats for Rhinos anymore. Anyone have the stats from RQ2 handy, or even = better has anyone converted the Rhino for RQ3. My RQ2 stuff is in a = really far away place (like half-way around the world, sitting in a box, = and not very accessible). Does anyone have a good list of herd beasts handy? Preferably with a lot = variety. It seems awefully difficult to come up with a random list of = herd beasts. 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It's like swinging at a tree. > > true or false? > This is a good premise but very difficult to implement. For a combat rich environment Merp or Rolemaster is good. RQ is designed for roleplay and not so much combat. I don't mean to demean or discourage. This sounds like you would end up with a system of combat with the play-ease similar to herding chickens. Good Luck.--Brad ------------------------------ From: davidc@cs.uwa.edu.au (David Cake) Date: Fri, 9 Aug 1996 23:33:06 +0800 Subject: Re: Runic sorcery offer > I do have a rule question, though. Can a ghost cast spells while >remaining invisible? Strictly speaking, I think it has to become Visible (something like the spell of the same name) in order to cast spells. Read the spell description of Visibility, and presume that a ghost can do that at will, more or less. Otherwise it can't see people to target them. It could probably cast a spell at a shaman, or at least his fetch, though. >If it were to cast Disruption on a Befuddled >character, what would the character's likely reaction be? They would know something is very wrong, but probably have no idea what. Its probably something to roleplay out, but in general you can probably go with the old rule when in danger or in doubt, run in circles, scream and shout. Someone who is being disrupted from an unknown source and is already befuddled is quite clearly in danger and in doubt :-) Cheers David ------------------------------ End of RQ Rules Digest: V3 #20 ****************************** This is the bottom of the RuneQuest Rules Digest. RuneQuest is a trademark of Avalon Hill, and Glorantha is a trademark of Chaosium. 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