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RQ Rules Digest:         Wednesday, 21 August 1996     Volume 03 : Number 036


TABLE OF CONTENTS

David Dunham                  enchanting; shrines
Alain RAMEAU                  Allied Spirit
Josh Shaw                     Something a little different
Colin Watson                  Enchantments and Divine Magic
Sandy Petersen                gross spells and Sandy's theory of Rune Ma
David Weihe                   Allied Spirit
David Weihe                   Something a little different
Jane Williams                 Enchantments and POW
Glenn Glazer                  enchanting; shrines
Glenn Glazer                  Allied Spirit

RULES OF THE ROAD

1. Do not include large sections of a message in your reply. Especially
   not to add "Yeah, I agree" or "No, I disagree." Or be excoriated.
   If someone writes something good and you want to say "good show"
   please do.  But don't include the whole message you praise.
2. Use an appropriate Subject line.
3. Learn the art of paraphrasing:  Don't just quote and comment on a
   point-by-point basis.  When paraphrasing you demonstrate exactly
   how well you understand the point someone was trying to make.
4. There is no number 4.

----------------------------------------------------------------------

From: David Dunham <dunham@pensee.com>
Date: Tue, 20 Aug 1996 21:33:06 -0700
Subject: Re: enchanting; shrines

Glenn Glazer  wondered

> This is where we part company.  Enchantments generally require the loss of
> permanent POW (_Magic Book_, Pg. 55).  Where do you think this POW goes?  If
> the enchantment is done by a priest, my opinion is that the POW goes to the
> deity

It obviously goes into the object, enchanting it. This is why the object
detects as magic. If the POW went to the deity, how would shamans (who
don't necessarily worship) or sorcerers enchant anything?

> As for shrines, ...  "The priest for this holy
> place is commonly indistinguishable from the rest of the peasants." (_Magic
> Book_, pg. 29).  ... it implies there is always a priest for each shrine.

Probably it's no longer a shrine if there isn't someone to tend it and
conduct worship ceremonies (using the rune spell). So there's a priest
(more likely an acolyte, which are junior priests) for each shrine by
definition.

David Dunham   <mailto:dunham@pensee.com>
Glorantha/RQ page: <http://www.pensee.com/dunham/glorantha.html>
Imagination is more important than knowledge. -- Albert Einstein



------------------------------

From: Alain_RAMEAU@total.fr (Alain RAMEAU)
Date: Wed, 21 Aug 1996 09:41:55 +0200
Subject: Allied Spirit

     As I remember the rules, an Allied Spirit is always linked to the 
     Lord, and can cast spell. Is it true whatever the distance between 
     both ?
     If yes, is it acceptable for a Lord to leave the enchanted item with 
     his bound Allied Spirit somewhere (a temple for exemple), especially 
     when such item is not a very usefull (from a practical point of view, 
     such as an enchanted skull for Zorak Zoran RuneLords), but to benefit 
     always from this link, for having the Allied Spirit casting spells ?
     As he can see through the Lord's eyes (?), I suppose he can cast not 
     only spells on his Lord, but also on target near his Lords.
     
     
     Any opinions ?
     
     
     
     Alain

------------------------------

From: Josh Shaw <joshaw@slip.net>
Date: Wed, 21 Aug 1996 01:42:58 -0700
Subject: Something a little different

Steve Perrin wrote

> It might also imply that saint's relics (considered very potent
>magic indeed in the Middle Ages) would actually be the source of great spirit
>magic, perhaps tied to use of the faithful of the One God. Though I would
>think the religionists would be torn between taking the saint's bones and
>properly sending the saint's spirit onto its just reward and the possibility
>of keeping the saint's spirit around to help with magic. Quite a quandary.

and Brad Stradley added
>
>.  As to your religious quandry, whether it 
>is moral to capture the spirit of a saint, this would be excellent for an 
>evil cult. 

It occurs to me that "Sainthood" in your world might be equivalent to a
Bodhisatva's Vow.  In other word, rather than seeking release from the
wheel, the Saint voluntarily remains attached to the world to serve his/her
coreligionists.  This is part of what makes Saints so holy.  And therefore,
forcing such a thing on an _unwilling_ victim would be equally (or nearly
so) powerfull, which is why Necromancy is at once so attractive and so vile.

- ------ Josh


------------------------------

From: Colin Watson <watson@csd.abdn.ac.uk>
Date: Wed, 21 Aug 1996 11:31:35 +0100 (BST)
Subject: Enchantments and Divine Magic

____________
Glenn Glazer:
> Enchantments generally require the loss of
> permanent POW (_Magic Book_, Pg. 55).  Where do you think this POW goes?  If
> the enchantment is done by a priest, my opinion is that the POW goes to the
> deity, hence the similarity between this process and the sacrifice for
> divine magic.

Like others, I assume that the POW goes into the enchanted object. After
all, Second Sight allows one to see the POW of such objects.


> >Where do you get the idea that the ceremony for sacrificing for divine
> >magic is performed by a priest and not the character? You seem very sure
> >of this, what is the source? Nowhere in the rules or any source I know of
> >does it say anyone else need be present.
>
>Consider:  priests must use the spell 'spellteaching' in order to summon a
>cult spirit to teach a battle magic spell.  Now, if that length of ritual is
>required for a battle magic spell, certainly some greater ritual is required
>for rune magic?  

You're basically right on this count. It takes a week of study, and you
must learn the spell from a priest who knows it already. (Yes folks,
this surprised me too when I first read it, but it's there in the
Divine Magic rules if you look for it.) In many ways this is more
similar to sorcery than to shamanism - you actually have to study with
a mentor to get the spell. I'll wager many campaigns don't follow this to
the letter.

___
CW.

------------------------------

From: Sandy Petersen <sandyp@idgecko.idsoftware.com>
Date: Wed, 21 Aug 96 09:37:21 -0500
Subject: Re: gross spells and Sandy's theory of  Rune Magic

Simon sez
>any spell which is banned because it COULD be abused is banned  
>incorrectly ... Poorly written spells etc. should be rewritten, not  
>banned.
	Here I stand in total agreement with you. Of course,  
sometimes a "new" spell is just an idiotic variant of an old one, or  
it has such exploitative possibilities that when toned down enough  
for play, it is useless. 

	With respect to vicarious POW sacrifice, I've already said  
that I've had it happen in my campaigns. More than one. But only as  
the result of some dire and evil enchantment, or through some huge  
sacrifice. Making it easily accessible wrecks too many bits of  
Glorantha for me. 


>I still prefer not to ban spells, but to have their abuses  
>restricted by mutual consent rather than by force. 

	This works for me in some cases, but not all, because I like  
to have the world make sense. My PCs may agree not to abuse Teleport  
to pop a large rock into an enemy's skull, but I like to have a  
reason why NPCs don't do this, either. Simple rules fixes stop the  
problem and I don't suffer from a cognitive dissonance anymore. 


Glenn Glazer
>Ritual magic in RQ3 is an overlay over all three magic systems. What  
>I disagree with is that the mechanics and philosophy are totally  
>different. Rather, they are interlocking. When a shaman performs a  
>binding enchantment to lock a spirit into a fetish object, he is  
>performing a religious act. So too, if a priest consecrates an altar  
>(and perhaps armors it as well) this is a religious act. 

	You can see it this way, but you don't have to. I certainly  
don't. I view the shaman's locking a spirit into a fetish as an act  
performed by the shaman himself, while a priest's consecration is an  
act of invocation. In the priest's case, the God produces the magic.  
The POW spent by the priest merely enables the god to act.   


>I do not see a functional difference between these two types of  
>activities.
	There isn't a _functional_ difference between the two. The  
proper analogy is found in comparative anatomy. 

	A bird's wing and a human hand are homologous. That is, they  
are both the same structure, modified for different purposes. In the  
same way, a Sunspear and an Earthpower are homologous -- they are  
both means of accessing a deity's personality so that it affects the  
mundane plane. Different effects result, but the root process for  
enabling the spell is much the same whether you're a Zorak Zoran  
Death Lord or an acolyte of Krarsht.
	Now, a bird's wing and an insect's wing are _analogous_. That  
is, the two things are _very_ different structures, but they are used  
for exactly the same purpose, despite their totally separate origins.  
In the same way, a Protection and a Shield are analogous -- they are  
both defensive magic. But this doesn't mean that they're related in  
any way, any more than a turtle's shell and a clam's shell are "the  
same". You can get similar results from both spirit and Rune magic,  
but this is only "parallel evolution" if you get my drift. A Shield's  
casting procedure is more like that of a Sever Spirit than a  
Protection, despite the disparate results. 

	This view is useful in explaining why shamans, priests, and  
sorcerers tend not to mix, and why shamans cannot join many religious  
sects, and ditto for sorcerers. Mental training, Attitude, Experience  
is all against it. 


>If an enchantment is done by a priest, my opinion is that the POW  
>goes to the deity, hence the similarity between this process and the  
>sacrifice for divine magic.
	I do not think this. I rather dislike the idea of godly  
bean-counters, carefully minimaxing their toll of POW and MPs from  
their host of worshipers. Instead, I view the POW sacrificed by  
priests and initiates as energy spent to set up links between the god  
and the world. When an initiate spends his first POW, it does not go  
to the God (IMO), but rather sets up the link between him and his  
god, enabling worship and benefits to pass back and forth between the  
universes. When a Sword spends 3 POW for a Sever Spirit, Humakt's POW  
doesn't go up by 3. Instead, such a powerful magic requires a large  
and specific "path" through which the energy can pass. The POW is  
used to set up this path. This concept works well with Runepower  
(which I personally do not use), but makes sense in other contexts.

In this way of looking at spells and spell systems, ritual magic can  
be viewed in either of two ways. 

	1) you can assume that it is another case of analogous  
spells, and that the shaman's Enchant is utterly different from a  
priest's Enchant. 

	2) you can assume that ritual magic, in essence, is a fourth  
magic system, and that the other magicians simply access it in their  
own way. 


	I admit to preferring the latter view, but I feel that it  
requires somewhat of a redesign. 


Brian T. Forsythe asks
>In RQ II is there only one diety which 'rules' each rune?
	Yes, since this is a Gloranthan concept, not a RQ concept. 


>Or can Ernalda and some other deity 'rule' the earth rune?
	Kind of. 


>If so, does this mean that those deities are actually the same (or  
>facets of the same) deity? 

	Either that, or they are actually ruling two different Runes  
(or aspects?). At least, that is the God Learner assumption. 


Sandy
	


Sandy P. 




------------------------------

From: David Weihe <weihe@gsidanet.danet.com>
Date: Wed, 21 Aug 96 12:32:52 EDT
Subject: Re: Allied Spirit

>      As I remember the rules, an Allied Spirit is always linked to the 
>      Lord, and can cast spell. Is it true whatever the distance between 
>      both ?

There is a limit, but it is on the order of 5 km, I believe. Of course,
the allied spirit couldn't cast spells at that distance, but all other
uses would still be available.

------------------------------

From: David Weihe <weihe@gsidanet.danet.com>
Date: Wed, 21 Aug 96 12:52:57 EDT
Subject: Re: Something a little different

Steve Perrin wrote
> > It might also imply that saint's relics (considered very potent
> >magic indeed in the Middle Ages) would actually be the source of great spirit
> >magic, perhaps tied to use of the faithful of the One God. Though I would
> >think the religionists would be torn between taking the saint's bones and
> >properly sending the saint's spirit onto its just reward and the possibility
> >of keeping the saint's spirit around to help with magic. Quite a quandary.
> 
> and Brad Stradley added
>
>.  As to your religious quandry, whether it 
>is moral to capture the spirit of a saint, this would be excellent for an 
>evil cult. 

In Catholicism the morality question was answered by whether the saint
started to decay. "Real" saint's bodies were supposed to be immune to
normal decay for an unnatural time. Thus, if burial is the disposal
method of choice for the dead, the body could be exhumed or even left
unburied until decay started (noticed by anyone taking a whiff). If
nothing decays for a month, the prospective saint is OKing the use of
the corpse for reliquaries. Presumably, at this point, embalming could
be used to  ensure the safety of the body parts.

Proper burial rites were also supposed to render the bodies of the
ordinary Faithful useless for a witch or wizard's use. Thus, only
the suicides, heretics, infidels, and the *worst* criminals could
be used. When I was a Necromancer in Chivalry & Sorcery, my Guild used
to launch secret raids to steal the enemy's dead from battlefields
and executions before the heralds and priests ruined all the lovely
raw materials.

Now, do we have the "Law of Miraculous Multiplication", which the Church
used to explain why you could build Noah's Ark from all the collected
pieces of the True Cross? That is, relics emit a field which can turn
nearby objects of the same physical type into equivalent relics,
themselves.

------------------------------

From: jane@williams.nildram.co.uk (Jane Williams)
Date: Wed, 21 Aug 1996 19:12:45 +0100
Subject: Enchantments and POW

I think I've read enough here to convince me that using someone else's POW 
in an enchantment is something I hadn't thought through carefully enough. 
Thanks, all of you. 

Now, how about this one? I want my sword to have a special ability. I want 
to "spend" a point of POW in doing it. Fortunately, I am an initiate of 
Humakt (non-Gloranthans, pick relevant war-god) and can convince my priest 
to let me have an extra gift/geas combination. The possible gifts include 
various additions to swords: one possible geas is sacrificing POW to Humakt. 
OK, so the gift/geas don't actually go together in the list, but the concept 
is there.

The main difference I can see between this and getting the priest to do an 
Enchantment on the sword for me is that the decision on whether I get the 
gift, and what I give to get it, are made by the God. And Gifts are _rare_: 
one per initiate is the rule, though Swords can have more.

If I was to extend the gift/geas idea to other deities (which I'd planned on 
doing anyway), can anyone see any obvious problems? Naturally I'll make sure 
that no-one gets better combat stuff than the Humkati, since they're the 
specialists, and so on, but are ther any less obvious ways in which this 
could be abused?
- ----------------------------------------------------------------------
Jane Williams:                             jane@williams.nildram.co.uk
Start of a Web site at: homepages.nildram.co.uk/~janewill/janehome.htm


------------------------------

From: Glenn Glazer <gglazer@ucla.edu>
Date: Wed, 21 Aug 1996 11:39:08 -0700
Subject: Re: enchanting; shrines

At 21:33 08/20/96 -0700, David Dunham wrote:
>Glenn Glazer  wondered
>
>> This is where we part company.  Enchantments generally require the loss of
>> permanent POW (_Magic Book_, Pg. 55).  Where do you think this POW goes?  If
>> the enchantment is done by a priest, my opinion is that the POW goes to the
>> deity
>
>It obviously goes into the object, enchanting it. This is why the object
>detects as magic. If the POW went to the deity, how would shamans (who
>don't necessarily worship) or sorcerers enchant anything?

In the case of priests, as I said, the POW goes to the deity who enchants
the object, which is why the object detects as magic.  Likewise, shamen
summon a spirit or an ancestor, trading POW for enchantment.  Sorcerors are
the only living mortals doing direct enchantment, converting POW into the
magical energies needed to enchant the object.

In any case, for the average game, this may well be so deep into the fabric
as to be invisible to the mechanics.  I tend to think differently than some
on the subject which means that IMG things will be ever so slightly
different.  Doesn't bother me.

Best,

Glenn
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Devils can be driven out of the heart by the touch of hand 
on hand, or mouth on mouth. -Tennessee Williams
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/


------------------------------

From: Glenn Glazer <gglazer@ucla.edu>
Date: Wed, 21 Aug 1996 11:39:11 -0700
Subject: Re: Allied Spirit

At 09:41 08/21/96 +0200, you wrote:
>     As I remember the rules, an Allied Spirit is always linked to the 
>     Lord, and can cast spell. Is it true whatever the distance between 
>     both ?

Theoretically this is true, however, Allied Spirits and their mortal allies
tend to stick pretty close together.  After all, if your Humakti's Ally is
in his sword and he leaves it alone, anyone could walk off with it...

>     If yes, is it acceptable for a Lord to leave the enchanted item with 
>     his bound Allied Spirit somewhere (a temple for exemple), especially 
>     when such item is not a very usefull (from a practical point of view, 
>     such as an enchanted skull for Zorak Zoran RuneLords), but to benefit 
>     always from this link, for having the Allied Spirit casting spells ?
>     As he can see through the Lord's eyes (?), I suppose he can cast not 
>     only spells on his Lord, but also on target near his Lords.

In a temple would probably be the only reasonable place to leave it, but
again, I think the Allies were designed as _companions_ to their Lords,
hence they should travel with them.  This is opinion, but I think it is
consistent with the flavour of things.

Best,

Glenn
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Devils can be driven out of the heart by the touch of hand 
on hand, or mouth on mouth. -Tennessee Williams
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/


------------------------------

End of RQ Rules Digest: V3 #36
******************************


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