About Us

The RPG Review Cooperative, Inc., is an association with the following purposes:

  • To promote and advocate the use simulation and roleplaying games.
  • To design, develop, and distribute of simulation and roleplaying games by members.
  • To publish periodicals, manuals, books, websites etc related to the simulation and roleplaying games.
  • To engage in activities, including generating income and expenditure, to further these aims.

Killer: The Shape of Things to Come

by Stephen Dedman

The place: Mawson Station, Antarctica.

Scenario originally run at GenghisCon, Perth, Western Australia, 2015

The scenario: An alien shapeshifter, accidentally released from ice where it has been trapped for centuries, has infiltrated the base by replacing one – and possibly more – of the personnel. The aliens are invulnerable to gunfire, knives, and other conventional weapons, but there may yet be a way to detect and defeat them before they have taken over completely.

Threats and themes of undeath in the Warhammer 40,000 Universe

by Randal Henderson

The far flung universe of the 41st Millenium of the popular table-top skirmish game series Warhammer 40,000 produced by Games Workshop is indeed a dangerous place. The reaches of the Imperium of Man, as it us known in this mythos spans far and wide across the known universe, each system linked together by precarious trade routes governed by navigators who 'fold space', moving vessels from real space into the immaterium, thus travelling vast distances with relative speed. There are lots of bad thing out there which threaten humankind's survival – races of aliens bent on destruction and conquest, wayward men fallen sway to the chaos gods and the lure of forbidden powers, hordes of daemons that are summoned by chaos worshipers to unleash reckless abandon (did I mention that you pass these whilst travelling in spaceships during fold-space), and mass riots and regicide on the Imperial worlds. That's all on a good day.

In this game universe, in most of its off-shoot games including table-top battles, gang skirmish and role-play games (the later produced namely by Fantasy Flight games under licence), the strongest fantasy references in this series are from the HP Lovecraft variety on forbidden powers and unworldly creatures that present themselves in the 'real word' by being summoned or stumbled upon, but there are some themes of the undead as we might understand from the George A Romero Night of the Living Dead sense (albeit in a high tech distopia) that would threaten mankind in this universe, but themes of the dead rising up again in WH40K are not strictly defined in this way. Well it's not so much the these threats exist as the undead, but more they exist as un-death, and this singular theme is presented in numerous ways. This essay will highlight a few examples of how undeath presents itself from the most threatening, otherworldly sort contrasting to what the typical tv or film audience might accept as the 'undead'.

Review : All Flesh Must Be Eaten

by Lev Lafayette

Introduction and Product

The first edition of All Flesh Must Be Eaten (AFMBE) is perhaps the most well-known roleplaying contemporary implementation of survival roleplaying game settings, perhaps mainly because of its main antagonist component; zombies. Despite some claims to the contrary, it seems that popular culture has not tired of the zombie apocalypse setting, which really kicked off with 28 Days Later in 2002 and The Walking Dead comic series in 2003. In any case, AFMBE has been a hit and because RPGs are awesome and cutting edge, was published in 1999 before the rest of the world caught up. Two of its fiction supplements (Prometheus Unwound and The Book of All Flesh) have won Origins awards.

AFMBE comes in a 232 page B5 sized hardback with good stitching. The cover art is, unsurprisingly, a bunch of rampaging zombies of average technique. Interior greyscale art is also of the same quality but almost invariably as filler art rather than being contextually bound (the sample characters are an obvious exception). Text is provided in two-columns, justified, with a serif font with boxed elements. There is little waste in white-space yet page numbers and chapter titles are also mostly clear. The table of contents is minimal, but there is a four page index. The book is written in a style that is informal without become chatty, and provides information in a manner that is lucid and fairly precise.

RPG Review Cooperative is now Incorporated

Application confirmation

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Consumer Affairs Victoria

Inaugural Meeting of The RPG Review Cooperative

WHAT

This is a meeting to establish an incorporated association, called The RPG Review Cooperative, Inc.

The purposes of the association will be:

* To promote and advocate the use simulation and roleplaying games.
* To design, develop, and distribute of simulation and roleplaying games by members.
* To publish periodicals, manuals, books, websites etc related to the simulation and roleplaying games.
* To engage in activities, including generating income and expenditure, to further these aims.

Twenty Sixth and Twenty Seventh Issue: Pirates and Swashbucklers December 2014 - March 2015

The twenty-sixth and twenty-seventh issue of RPG Review has been released. Either download the PDF or read online.

Twenty Fifth Issue: Dungeons & Dragons September 2014

The twenty-fifth issue of RPG Review has been released. Either download the PDF or read online.

Twenty Third and Twenty Fourth Issue: Different Worlds June 2014

The twenty-third and twenty-fourth double issue of RPG Review has been released. Either download the PDF or read online.

Twenty Second Issue: The Great Survivors December 2013

The twenty-second issue of RPG Review has been released. Either download the PDF or read online.

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